My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bomber Cannon Hog Rider Skeleton Army Inferno Dragon
Zap
Bomber Cannon Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Cannon Valkyrie Skeleton Army
The Log
Bomber Cannon Hog Rider Skeleton Army
Earthquake
Bomber Cannon Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Valkyrie Hog Rider Skeleton Army Inferno Dragon
Fireball
Bomber Cannon Hog Rider Skeleton Army Inferno Dragon
Poison
Bomber Cannon Skeleton Army
Lightning
Cannon Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Cannon Skeleton Army Fireball Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Cannon Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider
Zap
Fireball Hog Rider Bomber Valkyrie
Cannon
Fireball
Zap Hog Rider
Valkyrie
Hog Rider Bomber Zap
Hog Rider
Zap Fireball Valkyrie Bomber
Skeleton Army
Inferno Dragon

Defense Synergies 2 12

Bomber
Zap Cannon Valkyrie
Zap
Cannon Fireball Bomber Valkyrie Skeleton Army Inferno Dragon
Cannon
Zap Bomber Fireball Valkyrie Skeleton Army Inferno Dragon
Fireball
Zap Cannon Valkyrie
Valkyrie
Bomber Zap Cannon Fireball
Hog Rider
Skeleton Army
Zap Cannon Inferno Dragon
Inferno Dragon
Zap Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Fireball Valkyrie
Skeleton Army Inferno Dragon Bomber Zap Cannon Valkyrie
Cannon Skeleton Army Bomber Valkyrie Inferno Dragon
Cannon Skeleton Army Inferno Dragon Bomber Valkyrie
Bomber Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bomber Zap Cannon Valkyrie
Inferno Dragon Zap Cannon Fireball
Zap Cannon Fireball Valkyrie
Cannon Inferno Dragon Skeleton Army
Skeleton Army Bomber Cannon Valkyrie
Valkyrie Skeleton Army Bomber Zap Cannon Fireball
Inferno Dragon Zap Fireball
Cannon Skeleton Army Bomber Zap Fireball Valkyrie
Bomber Fireball Valkyrie Skeleton Army Zap Cannon
Skeleton Army Inferno Dragon Cannon
Skeleton Army Zap Cannon Fireball Inferno Dragon
Bomber Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Bomber Zap Valkyrie Skeleton Army
Zap Valkyrie Bomber Cannon Fireball Inferno Dragon
Cannon Inferno Dragon
Bomber Valkyrie Skeleton Army Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball
Fireball Bomber Zap Valkyrie Inferno Dragon
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap Fireball
Cannon Valkyrie Skeleton Army Inferno Dragon
Fireball Zap
Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Zap Fireball Valkyrie Skeleton Army Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Cannon Fireball Valkyrie
Bomber Cannon Fireball Valkyrie Skeleton Army
Skeleton Army Bomber Zap Fireball Valkyrie Inferno Dragon
Valkyrie Bomber Zap Cannon Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Bomber Fireball Zap Valkyrie
Fireball Zap
Bomber
Fireball Zap
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber
Bomber Zap Fireball
Bomber Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Valkyrie
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Valkyrie
Bomber Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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