My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Barbarians Hog Rider Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Barbarians Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Bomber Barbarians Hog Rider Skeleton Army
Earthquake
Bomber Barbarians Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Barbarians Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Bomber Barbarians Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Bomber Barbarians Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Valkyrie Hog Rider Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider
Zap
Hog Rider Electro Wizard Bomber Valkyrie
Barbarians
Hog Rider
Valkyrie
Hog Rider Bomber Zap Wizard Electro Wizard
Hog Rider
Zap Valkyrie Bomber Barbarians Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 1 12

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Barbarians Valkyrie Skeleton Army
Barbarians
Zap Skeleton Army
Valkyrie
Bomber Zap Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Zap Barbarians Wizard Electro Wizard
Electro Wizard
Zap Bomber Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard Electro Wizard
Barbarians Skeleton Army Bomber Zap Valkyrie Electro Wizard
Barbarians Skeleton Army Bomber Valkyrie Electro Wizard
Barbarians Skeleton Army Bomber Valkyrie Electro Wizard
Bomber Barbarians Valkyrie Skeleton Army
Skeleton Army Bomber Zap Valkyrie Electro Wizard
Electro Wizard Zap Wizard
Zap Barbarians Valkyrie Electro Wizard
Barbarians Skeleton Army
Skeleton Army Bomber Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Skeleton Army Electro Wizard Bomber Zap Wizard
Zap Wizard Electro Wizard
Barbarians Skeleton Army Bomber Zap Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Skeleton Army Zap Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard
Barbarians Skeleton Army Zap Electro Wizard
Barbarians Wizard Bomber Valkyrie Skeleton Army Electro Wizard
Bomber Zap Barbarians Valkyrie Wizard Skeleton Army Electro Wizard
Zap Valkyrie Wizard Bomber Barbarians Electro Wizard
Barbarians Electro Wizard
Bomber Valkyrie Wizard Skeleton Army Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Zap Electro Wizard
Electro Wizard Bomber Zap Valkyrie Wizard
Barbarians Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Barbarians Electro Wizard
Barbarians Valkyrie Skeleton Army
Wizard Zap Electro Wizard
Skeleton Army Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Skeleton Army
Zap Electro Wizard Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Zap Barbarians Valkyrie Electro Wizard
Barbarians Skeleton Army Valkyrie Wizard
Wizard Bomber Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Electro Wizard Bomber Zap Valkyrie
Valkyrie Bomber Zap Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Barbarians Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard Electro Wizard
Bomber Zap Valkyrie Wizard
Wizard
Zap Barbarians
Zap Bomber Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Bomber Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Barbarians Skeleton Army
Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Bomber Zap Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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