My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Bomb Tower Ice Wizard Graveyard
The Log
Mini P.E.K.K.A Graveyard
Earthquake
Bomb Tower Graveyard
Arrows
Graveyard
Royal Delivery
Mini P.E.K.K.A Baby Dragon Ice Wizard Graveyard
Fireball
Bomb Tower Baby Dragon Ice Wizard
Poison
Bomb Tower Ice Wizard Graveyard
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bomb Tower Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Graveyard Mini P.E.K.K.A Baby Dragon Freeze Ice Wizard
Fireball
Zap Graveyard Baby Dragon Freeze
Mini P.E.K.K.A
Zap Baby Dragon Ice Wizard Graveyard
Bomb Tower
Baby Dragon
Graveyard Zap Fireball Mini P.E.K.K.A Ice Wizard
Freeze
Graveyard Zap Fireball
Ice Wizard
Zap Mini P.E.K.K.A Baby Dragon Graveyard
Graveyard
Zap Fireball Baby Dragon Freeze Mini P.E.K.K.A Ice Wizard

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Ice Wizard
Fireball
Zap Mini P.E.K.K.A Bomb Tower Freeze Ice Wizard
Mini P.E.K.K.A
Zap Fireball Bomb Tower Baby Dragon Freeze Ice Wizard
Bomb Tower
Zap Fireball Mini P.E.K.K.A Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Zap Mini P.E.K.K.A Bomb Tower
Freeze
Fireball Mini P.E.K.K.A
Ice Wizard
Baby Dragon Zap Fireball Mini P.E.K.K.A Bomb Tower
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Bomb Tower Zap Ice Wizard
Mini P.E.K.K.A Bomb Tower Freeze Ice Wizard
Mini P.E.K.K.A Bomb Tower Ice Wizard
Fireball Mini P.E.K.K.A Bomb Tower
Fireball Freeze Zap Bomb Tower Baby Dragon Ice Wizard
Zap Fireball Bomb Tower Baby Dragon Freeze Ice Wizard
Zap Fireball Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower Ice Wizard
Mini P.E.K.K.A Ice Wizard
Ice Wizard Zap Fireball Bomb Tower Baby Dragon Freeze
Zap Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A Bomb Tower Zap Fireball Freeze Ice Wizard
Fireball Bomb Tower Zap Mini P.E.K.K.A Baby Dragon Freeze
Mini P.E.K.K.A Bomb Tower
Bomb Tower Zap Fireball Mini P.E.K.K.A Freeze
Bomb Tower Fireball Mini P.E.K.K.A
Fireball Bomb Tower Zap Baby Dragon Ice Wizard
Zap Bomb Tower Baby Dragon Freeze Fireball Ice Wizard
Mini P.E.K.K.A Bomb Tower
Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Bomb Tower Baby Dragon
Zap Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fireball Zap Bomb Tower Baby Dragon Freeze Ice Wizard
Mini P.E.K.K.A Fireball Bomb Tower Ice Wizard
Mini P.E.K.K.A Bomb Tower
Zap Freeze Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower
Zap Fireball
Mini P.E.K.K.A Fireball Bomb Tower
Fireball Bomb Tower Baby Dragon
Zap Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Freeze
Zap Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Freeze
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Freeze Ice Wizard
Baby Dragon
Fireball Zap Baby Dragon Freeze Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Freeze Fireball Baby Dragon Ice Wizard
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Zap Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Freeze
Fireball Zap Baby Dragon Ice Wizard
Freeze
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Freeze
Zap Fireball
Zap Fireball Baby Dragon Freeze

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