My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Witch Bandit Electro Wizard
The Log
Elite Barbarians Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Fireball
Elite Barbarians Witch Bandit Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Bandit Valkyrie Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians Bandit
Zap
Elite Barbarians Electro Wizard Bats Valkyrie Witch The Log Bandit
Elite Barbarians
Zap Valkyrie Bats The Log Bandit
Valkyrie
Bats Elite Barbarians Zap Witch Bandit Electro Wizard
Witch
Zap Valkyrie Bandit
The Log
Zap Elite Barbarians Bandit
Bandit
Bats Zap Elite Barbarians Valkyrie Witch The Log Electro Wizard
Electro Wizard
Zap Valkyrie Bandit

Defense Synergies 2 21

Bats
Zap Valkyrie The Log Bandit Electro Wizard
Zap
Electro Wizard Bats Elite Barbarians Valkyrie Witch The Log Bandit
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Bats Zap Witch The Log Bandit Electro Wizard
Witch
Zap Valkyrie The Log Bandit Electro Wizard
The Log
Bats Zap Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Bandit
Bats Zap Valkyrie Witch The Log Electro Wizard
Electro Wizard
Zap Bats Valkyrie Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Elite Barbarians Bats Zap Valkyrie Witch The Log Bandit Electro Wizard
Witch Bats Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Witch Bats Valkyrie Bandit Electro Wizard
Elite Barbarians Valkyrie The Log
The Log Bats Zap Valkyrie Bandit Electro Wizard
Bats Electro Wizard Zap Witch
Zap Valkyrie The Log Bandit Electro Wizard
Witch Elite Barbarians
Elite Barbarians Valkyrie Bandit Electro Wizard
Bats Valkyrie Witch Electro Wizard Zap The Log Bandit
Bats Zap Witch Electro Wizard
Bats Zap Elite Barbarians Valkyrie Witch The Log Bandit Electro Wizard
Valkyrie Bats Zap Witch The Log Electro Wizard
Elite Barbarians Bandit Electro Wizard
Zap Elite Barbarians The Log Bandit Electro Wizard
Bats Elite Barbarians Valkyrie Witch Electro Wizard
Bats Zap Elite Barbarians Valkyrie Witch The Log Bandit Electro Wizard
Zap Valkyrie Witch The Log Bats Bandit Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Bats Elite Barbarians Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians Valkyrie The Log
Bandit Bats Zap Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Bats Zap Elite Barbarians The Log Bandit Electro Wizard
Elite Barbarians Valkyrie Witch Bandit
Bats Zap Witch Electro Wizard
Bats Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Bats Elite Barbarians Valkyrie Witch The Log Bandit
Witch
Bats Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Witch Bandit
Valkyrie Witch
Elite Barbarians Witch Electro Wizard Bats Zap Valkyrie The Log
Bats Valkyrie Zap Elite Barbarians Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap Bandit
Bats Elite Barbarians Electro Wizard
Zap Valkyrie The Log Bandit Electro Wizard
Zap
Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Witch The Log Bandit
The Log Bandit
Bats
Zap The Log Bandit Electro Wizard
Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch Bandit Electro Wizard
Zap Witch The Log Bandit
Zap The Log Bandit
Elite Barbarians Bats Zap Witch Electro Wizard
Zap Electro Wizard Bats Witch
Elite Barbarians
Zap The Log Bandit
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Witch Bandit
Zap Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians Witch The Log Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch The Log Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: