My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Musketeer Wizard Ice Wizard
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Musketeer Hog Rider Wizard Ice Wizard
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Ice Wizard
Poison
Bats Musketeer Wizard Ice Wizard
Lightning
Elite Barbarians Musketeer Wizard Ice Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Musketeer Hog Rider Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Ice Wizard Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Golem
Zap
Elite Barbarians Hog Rider Bats Musketeer Golem Ice Wizard
Elite Barbarians
Zap Bats Hog Rider Wizard
Musketeer
Hog Rider Zap Golem
Hog Rider
Bats Zap Musketeer Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider Golem
Golem
Bats Zap Musketeer Wizard Ice Wizard
Ice Wizard
Zap Golem

Defense Synergies 0 8

Bats
Zap Musketeer Ice Wizard
Zap
Bats Elite Barbarians Musketeer Ice Wizard
Elite Barbarians
Zap Wizard
Musketeer
Bats Zap
Hog Rider
Wizard
Elite Barbarians Ice Wizard
Golem
Ice Wizard
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Elite Barbarians Bats Zap Musketeer Ice Wizard
Bats Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Bats Musketeer Ice Wizard
Elite Barbarians
Bats Zap Musketeer Ice Wizard
Bats Musketeer Zap Wizard Ice Wizard
Zap Musketeer
Elite Barbarians Musketeer Ice Wizard
Elite Barbarians Musketeer Ice Wizard
Bats Ice Wizard Zap Musketeer Wizard
Musketeer Bats Zap Wizard Ice Wizard
Bats Zap Elite Barbarians Musketeer Wizard Ice Wizard
Wizard Bats Zap
Elite Barbarians
Zap Elite Barbarians
Wizard Bats Elite Barbarians Musketeer
Bats Zap Elite Barbarians Musketeer Wizard Ice Wizard
Zap Wizard Bats Musketeer Ice Wizard
Elite Barbarians Musketeer
Wizard Bats Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Musketeer Wizard
Bats Zap Elite Barbarians Musketeer
Bats Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer
Wizard Bats Zap Musketeer Ice Wizard
Bats Elite Barbarians Musketeer Ice Wizard
Elite Barbarians
Zap Bats Elite Barbarians
Musketeer
Bats Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Wizard
Wizard Musketeer
Elite Barbarians Bats Zap Musketeer
Bats Zap Elite Barbarians Musketeer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Ice Wizard
Musketeer
Wizard Zap
Wizard Bats Zap Musketeer Ice Wizard
Musketeer Wizard
Zap Wizard Ice Wizard
Zap Wizard
Bats Elite Barbarians Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Bats
Zap Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard Ice Wizard
Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard
Zap Musketeer
Elite Barbarians Bats Zap Musketeer Wizard Ice Wizard
Zap Bats Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard
Zap
Wizard
Zap Bats Musketeer
Zap Musketeer Wizard Ice Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Bats Elite Barbarians Musketeer
Bats Zap Musketeer
Zap Musketeer

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