My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Baby Dragon Giant Skeleton Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Bandit
Giant Snowball
Bats Zappies Baby Dragon Lumberjack
Zap
Bats Zappies Bandit
Barbarian Barrel
Zappies Giant Skeleton Bandit Magic Archer Lumberjack
The Log
Zappies Giant Skeleton Bandit Lumberjack
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Zappies Baby Dragon Giant Skeleton Bandit Magic Archer Lumberjack
Fireball
Zappies Baby Dragon Bandit Magic Archer Lumberjack
Poison
Bats Zappies Magic Archer
Lightning
Baby Dragon Bandit Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Zappies Baby Dragon Magic Archer Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Zappies

Attack Synergies 1 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Baby Dragon Bandit Lumberjack
Zap
Bats Zappies Baby Dragon Giant Skeleton Bandit Magic Archer Lumberjack
Zappies
Zap Baby Dragon Giant Skeleton Bandit Lumberjack
Baby Dragon
Bats Zap Zappies Giant Skeleton Bandit Lumberjack
Giant Skeleton
Bats Zap Zappies Baby Dragon Bandit Magic Archer Lumberjack
Bandit
Bats Zap Zappies Baby Dragon Giant Skeleton Magic Archer Lumberjack
Magic Archer
Zap Giant Skeleton Bandit Lumberjack
Lumberjack
Bats Zap Zappies Baby Dragon Giant Skeleton Bandit Magic Archer

Defense Synergies 0 23

Bats
Zap Zappies Baby Dragon Giant Skeleton Bandit Lumberjack
Zap
Bats Zappies Baby Dragon Giant Skeleton Bandit Magic Archer Lumberjack
Zappies
Bats Zap Giant Skeleton Bandit Lumberjack
Baby Dragon
Bats Zap Giant Skeleton Bandit Lumberjack
Giant Skeleton
Bats Zap Zappies Baby Dragon Magic Archer Lumberjack
Bandit
Bats Zap Zappies Baby Dragon Magic Archer Lumberjack
Magic Archer
Zap Giant Skeleton Bandit Lumberjack
Lumberjack
Bats Zap Zappies Baby Dragon Giant Skeleton Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Baby Dragon Magic Archer
Lumberjack Bats Zap Zappies Bandit
Lumberjack Bats Zappies Giant Skeleton Bandit
Lumberjack Bats Zappies Bandit
Giant Skeleton Lumberjack
Bats Zap Zappies Baby Dragon Bandit Magic Archer Lumberjack
Bats Zap Zappies Baby Dragon Magic Archer
Zap Baby Dragon Giant Skeleton Bandit Magic Archer
Zappies Lumberjack
Zappies Giant Skeleton Bandit Lumberjack
Bats Zap Zappies Baby Dragon Giant Skeleton Bandit Magic Archer Lumberjack
Bats Zap Zappies Baby Dragon Magic Archer
Lumberjack Bats Zap Zappies Giant Skeleton Bandit
Bats Zap Zappies Baby Dragon Magic Archer Lumberjack
Zappies Bandit Lumberjack
Zap Zappies Bandit Lumberjack
Bats Zappies Lumberjack
Bats Zap Zappies Baby Dragon Bandit Magic Archer Lumberjack
Zap Baby Dragon Bats Zappies Giant Skeleton Bandit Magic Archer Lumberjack
Zappies Lumberjack
Bats Zappies Baby Dragon Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Zappies Giant Skeleton Bandit
Bandit Zap Baby Dragon Magic Archer Lumberjack
Zappies Giant Skeleton Bandit Lumberjack Bats Zap
Giant Skeleton Lumberjack Bats Zap Zappies Bandit
Giant Skeleton Zappies Bandit Lumberjack
Bats Zap Zappies Baby Dragon Magic Archer
Bats Zappies Giant Skeleton Bandit Lumberjack
Giant Skeleton Zappies Lumberjack
Zap Giant Skeleton Bats Zappies Baby Dragon Bandit Magic Archer
Zappies
Bats Zappies Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Zappies Bandit Lumberjack
Zappies Baby Dragon Magic Archer
Zappies Bats Zap Baby Dragon Giant Skeleton Magic Archer Lumberjack
Bats Zap Zappies Baby Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Giant Skeleton Bandit
Zap Baby Dragon Bandit Magic Archer
Baby Dragon Giant Skeleton Bandit Magic Archer
Giant Skeleton
Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Bandit
Bats Lumberjack
Zap Bandit Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Bats
Zap Baby Dragon Bandit Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Zap Baby Dragon
Zap Baby Dragon Magic Archer
Zap Baby Dragon Bandit Magic Archer
Zap Baby Dragon Bandit Magic Archer
Zap Baby Dragon Bandit Magic Archer
Bats Zap Baby Dragon Magic Archer
Zap Bats Zappies
Zap Bandit Magic Archer
Zap Zappies Magic Archer
Giant Skeleton
Magic Archer
Zap Bats Zappies Bandit Magic Archer
Zap Zappies Baby Dragon Magic Archer
Baby Dragon Magic Archer Lumberjack
Zap Baby Dragon Magic Archer
Zap Giant Skeleton
Zap Bats Zappies Baby Dragon Giant Skeleton Magic Archer
Bats Zap Zappies Magic Archer
Zap Baby Dragon Giant Skeleton Bandit Magic Archer

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