My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Giant Skeleton
Fireball
Wizard Balloon
Poison
Bats Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Tornado Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Rage
Zap
Tornado Balloon Bats Giant Skeleton The Log
Wizard
Tornado Rage Balloon Giant Skeleton
Rage
Balloon Bats Wizard Giant Skeleton
Tornado
Zap Wizard Balloon Giant Skeleton The Log
Balloon
Bats Zap Rage Wizard Tornado Giant Skeleton The Log
Giant Skeleton
Bats Zap Wizard Rage Tornado Balloon The Log
The Log
Zap Tornado Balloon Giant Skeleton

Defense Synergies 1 11

Bats
Zap Giant Skeleton The Log
Zap
Bats Tornado Giant Skeleton The Log
Wizard
Tornado Giant Skeleton The Log
Rage
Tornado
Wizard Zap Giant Skeleton The Log
Balloon
Giant Skeleton
Bats Zap Wizard Tornado The Log
The Log
Bats Zap Wizard Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Bats Zap The Log
Tornado Bats Giant Skeleton
Bats
Tornado Giant Skeleton The Log
Tornado The Log Bats Zap
Bats Tornado Zap Wizard
Zap Giant Skeleton The Log
Tornado
Tornado Giant Skeleton
Bats Zap Wizard Tornado Giant Skeleton The Log
Bats Zap Wizard Tornado
Bats Zap Wizard Giant Skeleton The Log
Wizard Bats Zap Tornado The Log
Tornado Zap The Log
Wizard Bats Tornado
Bats Zap Wizard Tornado The Log
Zap Wizard Tornado The Log Bats Giant Skeleton
Tornado
Wizard Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Wizard The Log
Giant Skeleton Bats Zap The Log
Giant Skeleton Bats Zap Tornado The Log
Giant Skeleton
Wizard Bats Zap Tornado
Bats Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Tornado The Log
Bats Giant Skeleton
Zap Tornado Giant Skeleton The Log
Giant Skeleton Wizard
Wizard
Bats Zap Tornado Giant Skeleton The Log
Bats Zap Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Tornado The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Zap The Log
Wizard Bats Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Bats Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Bats
Zap Wizard The Log
Zap Wizard Tornado The Log
Giant Skeleton The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Bats Zap Wizard Tornado
Zap Bats Wizard
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Bats
Zap Wizard Tornado
The Log
Wizard
The Log Zap Wizard
Zap Tornado Giant Skeleton
Zap Bats Tornado Giant Skeleton The Log
Bats Zap Tornado
Zap Tornado Giant Skeleton The Log

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