My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Wizard Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon
Fireball
Wizard Electro Wizard Inferno Dragon
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Poison Electro Wizard Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Poison

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Electro Wizard Bats Poison Royal Ghost
Wizard
P.E.K.K.A Royal Ghost
Poison
P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Bats Wizard
Royal Ghost
Zap Wizard Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost
Inferno Dragon
Bats

Defense Synergies 1 15

Bats
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Poison P.E.K.K.A Royal Ghost Inferno Dragon
Wizard
P.E.K.K.A Royal Ghost Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Wizard Electro Wizard
Royal Ghost
Zap Wizard Electro Wizard
Electro Wizard
Zap Bats Wizard Poison P.E.K.K.A Royal Ghost Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Inferno Dragon Bats Zap Electro Wizard
P.E.K.K.A Bats Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Electro Wizard
Poison P.E.K.K.A
Bats Zap Royal Ghost Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Wizard Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Royal Ghost Electro Wizard
Bats Poison Electro Wizard Zap Wizard Royal Ghost
Inferno Dragon Bats Zap Wizard Poison Electro Wizard
P.E.K.K.A Bats Zap Wizard Electro Wizard
Wizard Bats Zap Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Bats Poison P.E.K.K.A Electro Wizard
Bats Zap Wizard Royal Ghost Electro Wizard
Zap Wizard Poison Bats Royal Ghost Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Royal Ghost Bats Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Wizard Royal Ghost Inferno Dragon
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Inferno Dragon
Wizard Poison Bats Zap Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Bats Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Bats Zap Poison P.E.K.K.A Inferno Dragon
Bats Poison Zap Wizard P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost Electro Wizard
Poison
Poison
Wizard Poison Zap
Wizard Poison Bats Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Bats Poison Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Bats
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Inferno Dragon
Poison Zap Wizard Royal Ghost Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Bats
Poison Zap Wizard Electro Wizard
Poison Wizard Electro Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Royal Ghost Electro Wizard

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