My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Clone Dark Prince
Giant Snowball
Bats Guards Clone Lumberjack
Zap
Bats Guards Clone Dark Prince
Barbarian Barrel
Wizard Guards Clone Dark Prince Lumberjack
The Log
Guards Clone Dark Prince Lumberjack
Earthquake
Guards Clone
Arrows
Bats Guards Clone
Royal Delivery
Bats Wizard Guards Clone Dark Prince Lumberjack
Fireball
Wizard Clone Lumberjack
Poison
Bats Wizard Guards Clone
Lightning
Wizard Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Clone Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Clone Dark Prince Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Clone

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Clone Dark Prince Golem Lumberjack
Zap
Bats Guards Dark Prince Golem Lumberjack
Wizard
Dark Prince Golem Lumberjack
Guards
Zap Clone Lumberjack
Clone
Golem Bats Guards Lumberjack
Dark Prince
Bats Zap Wizard Golem Lumberjack
Golem
Clone Bats Zap Wizard Dark Prince Lumberjack
Lumberjack
Bats Zap Wizard Guards Clone Dark Prince Golem

Defense Synergies 0 10

Bats
Zap Dark Prince Lumberjack
Zap
Bats Guards Dark Prince Lumberjack
Wizard
Guards Dark Prince Lumberjack
Guards
Zap Wizard Lumberjack
Clone
Dark Prince
Bats Zap Wizard
Golem
Lumberjack
Bats Zap Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Dark Prince
Lumberjack Bats Dark Prince
Lumberjack Bats Guards Dark Prince
Dark Prince Lumberjack
Bats Zap Guards Dark Prince Lumberjack
Bats Zap Wizard
Zap
Lumberjack
Guards Dark Prince Lumberjack
Bats Guards Zap Wizard Dark Prince Lumberjack
Bats Zap Wizard
Lumberjack Bats Zap Wizard Guards Dark Prince
Wizard Bats Zap Guards Dark Prince Lumberjack
Lumberjack
Zap Lumberjack
Wizard Bats Dark Prince Lumberjack
Bats Zap Wizard Guards Dark Prince Lumberjack
Zap Wizard Bats Guards Dark Prince Lumberjack
Lumberjack
Wizard Dark Prince Bats Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Dark Prince
Zap Wizard Lumberjack
Guards Lumberjack Bats Zap Dark Prince
Guards Dark Prince Lumberjack Bats Zap
Guards Dark Prince Lumberjack
Wizard Bats Zap
Guards Dark Prince Bats Lumberjack
Dark Prince Lumberjack
Zap Bats Dark Prince
Guards
Bats Guards Dark Prince Lumberjack
Zap Guards Dark Prince
Dark Prince Wizard Guards Lumberjack
Wizard
Guards Bats Zap Dark Prince Lumberjack
Bats Zap Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards Dark Prince
Wizard Zap Dark Prince
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Guards Lumberjack
Zap Wizard Dark Prince
Zap Wizard
Zap
Zap Wizard
Wizard
Bats
Zap Wizard Dark Prince
Zap Wizard
Wizard
Zap
Zap Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Guards
Zap Wizard
Zap
Wizard
Zap Bats Guards Dark Prince
Zap Wizard
Wizard Dark Prince Lumberjack
Zap Wizard
Zap
Dark Prince
Zap Bats Guards
Bats Zap
Zap Dark Prince

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