My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Dark Prince Balloon
Giant Snowball
Bats Clone Baby Dragon Balloon Lumberjack
Zap
Bats Clone Dark Prince Balloon
Barbarian Barrel
Wizard Clone Dark Prince Lumberjack
The Log
Clone Dark Prince Lumberjack
Earthquake
Clone
Arrows
Bats Clone
Royal Delivery
Bats Wizard Clone Baby Dragon Dark Prince Balloon Lumberjack
Fireball
Wizard Clone Baby Dragon Balloon Lumberjack
Poison
Bats Wizard Clone Balloon
Lightning
Wizard Baby Dragon Dark Prince Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Baby Dragon Dark Prince Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Clone Baby Dragon Dark Prince Lumberjack
Zap
Balloon Bats Baby Dragon Dark Prince Lumberjack
Wizard
Dark Prince Balloon Lumberjack
Clone
Balloon Bats Baby Dragon Lumberjack
Baby Dragon
Bats Zap Clone Dark Prince Balloon Lumberjack
Dark Prince
Bats Zap Wizard Baby Dragon Balloon Lumberjack
Balloon
Bats Zap Clone Lumberjack Wizard Baby Dragon Dark Prince
Lumberjack
Balloon Bats Zap Wizard Clone Baby Dragon Dark Prince

Defense Synergies 0 11

Bats
Zap Baby Dragon Dark Prince Lumberjack
Zap
Bats Baby Dragon Dark Prince Lumberjack
Wizard
Dark Prince Lumberjack
Clone
Baby Dragon
Bats Zap Dark Prince Lumberjack
Dark Prince
Bats Zap Wizard Baby Dragon
Balloon
Lumberjack
Bats Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Lumberjack Bats Zap Dark Prince
Lumberjack Bats Dark Prince
Lumberjack Bats Dark Prince
Dark Prince Lumberjack
Bats Zap Baby Dragon Dark Prince Lumberjack
Bats Zap Wizard Baby Dragon
Zap Baby Dragon
Lumberjack
Dark Prince Lumberjack
Bats Zap Wizard Baby Dragon Dark Prince Lumberjack
Bats Zap Wizard Baby Dragon
Lumberjack Bats Zap Wizard Dark Prince
Wizard Bats Zap Baby Dragon Dark Prince Lumberjack
Lumberjack
Zap Lumberjack
Wizard Bats Dark Prince Lumberjack
Bats Zap Wizard Baby Dragon Dark Prince Lumberjack
Zap Wizard Baby Dragon Bats Dark Prince Lumberjack
Lumberjack
Wizard Dark Prince Bats Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince
Zap Wizard Baby Dragon Lumberjack
Lumberjack Bats Zap Dark Prince
Dark Prince Lumberjack Bats Zap
Dark Prince Lumberjack
Wizard Bats Zap Baby Dragon
Dark Prince Bats Lumberjack
Dark Prince Lumberjack
Zap Bats Baby Dragon Dark Prince
Bats Dark Prince Lumberjack
Zap Dark Prince
Dark Prince Wizard Lumberjack
Wizard Baby Dragon
Bats Zap Baby Dragon Dark Prince Lumberjack
Bats Zap Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Dark Prince
Wizard Zap Baby Dragon Dark Prince
Wizard Bats Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Lumberjack
Zap Wizard Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Bats
Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Wizard Baby Dragon
Zap Bats Wizard
Zap Wizard
Zap
Wizard
Zap Bats Dark Prince
Zap Wizard Baby Dragon
Wizard Baby Dragon Dark Prince Lumberjack
Zap Wizard Baby Dragon
Zap
Dark Prince
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon Dark Prince

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