My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Wizard Witch Executioner Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch Executioner Giant Skeleton
Fireball
Wizard Witch Executioner
Poison
Bats Wizard Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Rage Wizard Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel Rage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Barbarian Barrel Rage
Zap
Bats Barbarian Barrel Witch Executioner Giant Skeleton
Wizard
Rage Giant Skeleton
Barbarian Barrel
Bats Zap Executioner Giant Skeleton
Rage
Witch Bats Wizard Giant Skeleton
Witch
Rage Zap Giant Skeleton
Executioner
Zap Barbarian Barrel
Giant Skeleton
Bats Zap Wizard Barbarian Barrel Rage Witch

Defense Synergies 0 13

Bats
Zap Barbarian Barrel Giant Skeleton
Zap
Bats Barbarian Barrel Witch Executioner Giant Skeleton
Wizard
Barbarian Barrel Giant Skeleton
Barbarian Barrel
Bats Zap Wizard Witch Giant Skeleton
Rage
Witch
Zap Barbarian Barrel Giant Skeleton
Executioner
Zap Giant Skeleton
Giant Skeleton
Bats Zap Wizard Barbarian Barrel Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel Executioner
Bats Zap Witch Executioner
Witch Bats Executioner Giant Skeleton
Witch Bats
Barbarian Barrel Giant Skeleton
Barbarian Barrel Bats Zap Executioner
Bats Zap Wizard Witch Executioner
Zap Barbarian Barrel Giant Skeleton
Witch
Barbarian Barrel Giant Skeleton
Bats Witch Executioner Zap Wizard Barbarian Barrel Giant Skeleton
Executioner Bats Zap Wizard Witch
Bats Zap Wizard Witch Giant Skeleton
Wizard Executioner Bats Zap Barbarian Barrel Witch
Zap
Wizard Bats Witch Executioner
Bats Zap Wizard Barbarian Barrel Witch Executioner
Zap Wizard Barbarian Barrel Witch Executioner Bats Giant Skeleton
Wizard Bats Barbarian Barrel Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Witch Giant Skeleton
Zap Wizard Barbarian Barrel Executioner
Giant Skeleton Bats Zap Witch
Giant Skeleton Bats Zap Barbarian Barrel
Giant Skeleton Witch Executioner
Wizard Executioner Bats Zap Witch
Bats Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Barbarian Barrel Witch
Witch
Bats Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Wizard Witch Executioner
Wizard Witch Executioner
Witch Bats Zap Barbarian Barrel Executioner Giant Skeleton
Bats Executioner Zap Wizard Barbarian Barrel Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton
Zap Barbarian Barrel Executioner
Barbarian Barrel Giant Skeleton
Barbarian Barrel Giant Skeleton
Wizard Executioner Zap Barbarian Barrel
Wizard Executioner Bats Zap Witch
Wizard Witch Executioner
Zap Wizard Barbarian Barrel Executioner
Zap Wizard
Bats
Zap Wizard Barbarian Barrel
Zap Wizard Executioner
Barbarian Barrel Executioner
Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch Executioner
Wizard Barbarian Barrel Executioner
Barbarian Barrel
Bats
Zap Wizard Barbarian Barrel Executioner
Zap Wizard Barbarian Barrel Witch
Giant Skeleton
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Witch Executioner
Witch
Zap Wizard Barbarian Barrel Witch Executioner
Zap Wizard Witch
Zap Barbarian Barrel
Bats Zap Wizard Witch Executioner
Zap Bats Wizard Witch
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats Barbarian Barrel Witch
Zap Wizard Witch Executioner
Barbarian Barrel
Wizard Executioner
Zap Wizard Executioner
Zap Giant Skeleton
Executioner
Zap Bats Witch Giant Skeleton
Bats Zap Witch Executioner
Zap Barbarian Barrel Witch Executioner Giant Skeleton

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