My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Baby Dragon Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Electro Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard
Fireball
Skeleton Army Baby Dragon Witch Electro Wizard
Poison
Bats Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Baby Dragon Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Baby Dragon
Zap
Electro Wizard Bats Valkyrie Baby Dragon Witch Mega Knight
Valkyrie
Bats Zap Baby Dragon Witch Electro Wizard
Skeleton Army
Baby Dragon
Bats Zap Valkyrie Witch Electro Wizard Mega Knight
Witch
Zap Valkyrie Baby Dragon Mega Knight
Electro Wizard
Zap Valkyrie Baby Dragon Mega Knight
Mega Knight
Bats Zap Baby Dragon Witch Electro Wizard

Defense Synergies 2 18

Bats
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie
Bats Zap Baby Dragon Witch Electro Wizard
Skeleton Army
Zap Electro Wizard
Baby Dragon
Bats Zap Valkyrie Witch Mega Knight
Witch
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Zap Bats Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Zap Bats Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Wizard
Skeleton Army Bats Zap Valkyrie Witch Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Bats Valkyrie Electro Wizard
Skeleton Army Witch Bats Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Skeleton Army Witch Electro Wizard Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Witch Electro Wizard
Skeleton Army Mega Knight Bats Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Zap Baby Dragon Witch Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Skeleton Army Witch Electro Wizard
Mega Knight Bats Zap Valkyrie Skeleton Army Baby Dragon Witch Electro Wizard
Zap Valkyrie Baby Dragon Witch Bats Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats Zap Electro Wizard
Valkyrie Skeleton Army Witch Mega Knight
Bats Zap Baby Dragon Witch Electro Wizard
Skeleton Army Bats Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army
Zap Electro Wizard Mega Knight Bats Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mega Knight Bats Valkyrie Witch
Skeleton Army Mega Knight Zap Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Electro Wizard Bats Zap Valkyrie Baby Dragon
Bats Valkyrie Mega Knight Zap Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon Mega Knight
Bats Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Bats Electro Wizard
Zap Valkyrie Electro Wizard
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Mega Knight
Bats
Zap Baby Dragon Electro Wizard Mega Knight
Zap Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch Mega Knight
Witch
Zap Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch Mega Knight
Zap Baby Dragon
Bats Zap Baby Dragon Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Skeleton Army Witch
Zap Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Electro Wizard Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Baby Dragon Witch Electro Wizard Mega Knight

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