My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Electro Dragon
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Valkyrie Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Electro Dragon Sparky
Fireball
Skeleton Army Electro Dragon Sparky
Poison
Bats Skeleton Army Electro Dragon Sparky
Lightning
Valkyrie Electro Dragon Sparky
Rocket
Valkyrie Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Electro Dragon The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Valkyrie Electro Dragon Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Sparky
Zap
Sparky Bats Valkyrie Electro Dragon The Log
Valkyrie
Bats Zap Electro Dragon Sparky
Rocket
Skeleton Army
Sparky
Electro Dragon
Zap Valkyrie Sparky
The Log
Zap Sparky
Sparky
Zap Bats Valkyrie Skeleton Army Electro Dragon The Log

Defense Synergies 0 18

Bats
Zap Valkyrie The Log Sparky
Zap
Bats Valkyrie Skeleton Army Electro Dragon The Log Sparky
Valkyrie
Bats Zap Electro Dragon The Log Sparky
Rocket
The Log
Skeleton Army
Zap Electro Dragon The Log Sparky
Electro Dragon
Zap Valkyrie Skeleton Army The Log
The Log
Bats Zap Valkyrie Rocket Skeleton Army Electro Dragon Sparky
Sparky
Bats Zap Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Electro Dragon The Log Sparky
Skeleton Army Sparky Bats Zap Valkyrie Electro Dragon The Log
Rocket Skeleton Army Sparky Bats Valkyrie Electro Dragon
Skeleton Army Sparky Bats Valkyrie Electro Dragon
Valkyrie Rocket Skeleton Army The Log Sparky
Skeleton Army The Log Bats Zap Valkyrie Electro Dragon
Bats Rocket Zap Electro Dragon
Rocket Zap Valkyrie Electro Dragon The Log Sparky
Sparky Skeleton Army
Skeleton Army Valkyrie Sparky
Bats Valkyrie Skeleton Army Zap Electro Dragon The Log
Bats Zap Electro Dragon
Skeleton Army Sparky Bats Zap Valkyrie Rocket Electro Dragon The Log
Valkyrie Rocket Skeleton Army Sparky Bats Zap Electro Dragon The Log
Skeleton Army Sparky
Rocket Skeleton Army Zap The Log Sparky
Sparky Bats Valkyrie Skeleton Army Electro Dragon
Bats Zap Valkyrie Skeleton Army Electro Dragon The Log
Zap Valkyrie The Log Bats Electro Dragon
Sparky
Valkyrie Skeleton Army Bats Electro Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Sparky
Zap Valkyrie Rocket Electro Dragon The Log
Skeleton Army Bats Zap Valkyrie Rocket Electro Dragon The Log Sparky
Valkyrie Rocket Skeleton Army Bats Zap The Log Sparky
Valkyrie Skeleton Army Sparky
Rocket Bats Zap Electro Dragon
Rocket Skeleton Army Sparky Bats Valkyrie
Valkyrie Skeleton Army Sparky
Zap Rocket Electro Dragon Bats Valkyrie Skeleton Army The Log Sparky
Skeleton Army Sparky
Bats Valkyrie Electro Dragon Sparky
Rocket Skeleton Army Zap Valkyrie The Log
Rocket Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Electro Dragon Sparky
Skeleton Army Electro Dragon Sparky Bats Zap Valkyrie Rocket The Log
Bats Valkyrie Zap Electro Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Electro Dragon The Log Sparky
Zap Electro Dragon The Log
Rocket Electro Dragon The Log Sparky
Valkyrie Rocket The Log Sparky
Rocket Zap Valkyrie The Log Sparky
Bats Zap Rocket Electro Dragon
The Log Sparky
The Log Zap Electro Dragon
The Log Zap Electro Dragon
Rocket Bats Electro Dragon Sparky
Rocket Zap Valkyrie Electro Dragon The Log Sparky
Zap Rocket Electro Dragon
Rocket The Log Sparky
Rocket Electro Dragon
Zap The Log Sparky
Rocket Zap Electro Dragon The Log Sparky
Rocket Electro Dragon The Log Sparky
Rocket Sparky
Bats Rocket Sparky
Rocket Zap Electro Dragon The Log Sparky
Rocket Zap Valkyrie Electro Dragon The Log
Rocket The Log Sparky
Rocket
Rocket The Log Sparky
Rocket Zap Electro Dragon The Log
Zap The Log Valkyrie Electro Dragon Sparky
The Log Zap Electro Dragon Sparky
Zap Electro Dragon The Log Sparky
Rocket Zap The Log Sparky
Bats Zap Electro Dragon Sparky
Zap Rocket Electro Dragon Bats
Sparky
Zap Rocket Electro Dragon The Log Sparky
Zap Rocket Electro Dragon Sparky
Sparky
Rocket The Log Sparky
Zap Bats Rocket Skeleton Army Electro Dragon
Rocket Zap Electro Dragon
The Log
Valkyrie Rocket Electro Dragon Sparky
The Log Zap Electro Dragon
Rocket Zap Sparky
Electro Dragon Sparky
Zap Electro Dragon Bats Rocket The Log Sparky
Bats Zap Rocket Electro Dragon
Electro Dragon Zap Rocket The Log Sparky

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