My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Tombstone Balloon Lumberjack
Zap
Bats Tombstone Balloon
Barbarian Barrel
Tombstone Wizard Electro Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Wizard Balloon Electro Wizard Lumberjack
Fireball
Tombstone Wizard Balloon Electro Wizard Lumberjack
Poison
Bats Tombstone Wizard Balloon Electro Wizard
Lightning
Tombstone Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tombstone Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Lumberjack
Zap
Balloon Electro Wizard Bats Lumberjack Mega Knight
Tombstone
Wizard
Balloon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Zap Wizard Electro Wizard Mega Knight
Mega Knight
Bats Zap Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 2 14

Bats
Zap Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Bats Tombstone Lumberjack
Tombstone
Zap Wizard Electro Wizard Lumberjack
Wizard
Tombstone Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Bats Tombstone Wizard Lumberjack Mega Knight
Lumberjack
Bats Zap Tombstone Wizard Electro Wizard
Mega Knight
Zap Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard Electro Wizard
Lumberjack Bats Zap Tombstone Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Tombstone Electro Wizard
Lumberjack Bats Tombstone Electro Wizard Mega Knight
Tombstone Lumberjack Mega Knight
Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Tombstone Wizard
Zap Electro Wizard Mega Knight
Tombstone Lumberjack
Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Tombstone Wizard Lumberjack Mega Knight
Bats Zap Wizard Electro Wizard
Tombstone Lumberjack Mega Knight Bats Zap Wizard Electro Wizard
Wizard Mega Knight Bats Zap Tombstone Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bats Tombstone Electro Wizard Lumberjack
Tombstone Mega Knight Bats Zap Wizard Electro Wizard Lumberjack
Zap Wizard Bats Tombstone Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tombstone Electro Wizard
Electro Wizard Zap Wizard Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Bats Zap Electro Wizard
Lumberjack Mega Knight Bats Zap Electro Wizard
Tombstone Lumberjack Mega Knight
Wizard Bats Zap Electro Wizard
Bats Tombstone Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Bats Tombstone
Tombstone
Mega Knight Bats Tombstone Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Tombstone Wizard Lumberjack
Wizard Mega Knight
Tombstone Electro Wizard Bats Zap Lumberjack
Bats Mega Knight Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Bats Tombstone
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight

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