My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Tesla Wizard
The Log
Royal Giant
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard
Fireball
Tesla Wizard
Poison
Bats Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tesla Fireball Freeze Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Rage
Zap
Fireball Bats Royal Giant Freeze
Tesla
Royal Giant
Bats Fireball Zap Wizard
Fireball
Zap Royal Giant Freeze
Wizard
Royal Giant Rage
Rage
Bats Wizard
Freeze
Zap Fireball

Defense Synergies 1 8

Bats
Zap Tesla Freeze
Zap
Fireball Bats Tesla
Tesla
Bats Zap Fireball Wizard
Royal Giant
Fireball
Zap Tesla Freeze
Wizard
Tesla Freeze
Rage
Freeze
Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Bats Zap Tesla
Tesla Bats Freeze
Tesla Bats
Fireball
Fireball Freeze Bats Zap Tesla
Bats Tesla Zap Fireball Wizard Freeze
Zap Tesla Fireball
Tesla
Tesla
Bats Zap Tesla Fireball Wizard Freeze
Tesla Bats Zap Fireball Wizard
Tesla Bats Zap Fireball Wizard Freeze
Fireball Wizard Bats Zap Tesla Freeze
Tesla
Zap Tesla Fireball Freeze
Tesla Wizard Bats Fireball
Tesla Fireball Bats Zap Wizard
Zap Wizard Freeze Bats Tesla Fireball
Tesla
Wizard Bats Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball
Fireball Zap Tesla Wizard
Bats Zap
Bats Zap Tesla Fireball
Tesla
Fireball Wizard Bats Zap Tesla Freeze
Bats Tesla Fireball
Tesla
Zap Freeze Bats Fireball
Tesla
Bats Tesla
Zap Fireball
Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Bats Zap Fireball Freeze
Bats Zap Tesla Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Bats Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Bats Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Bats Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball Freeze
Bats Zap Fireball
Zap Fireball Freeze

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