My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Tesla Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Bats Wizard Skeleton Army Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tesla Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Wizard Bats Valkyrie
Tesla
Valkyrie
Bats Hog Rider Zap Wizard Electro Wizard
Hog Rider
Bats Zap Valkyrie Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 1 16

Bats
Zap Tesla Valkyrie Electro Wizard
Zap
Electro Wizard Bats Tesla Valkyrie Skeleton Army
Tesla
Bats Zap Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie
Bats Zap Tesla Wizard Electro Wizard
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Zap Tesla Wizard Electro Wizard
Electro Wizard
Zap Bats Tesla Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard Electro Wizard
Skeleton Army Bats Zap Tesla Valkyrie Electro Wizard
Tesla Skeleton Army Bats Valkyrie Electro Wizard
Tesla Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Bats Zap Tesla Valkyrie Electro Wizard
Bats Tesla Electro Wizard Zap Wizard
Zap Tesla Valkyrie Electro Wizard
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Zap Tesla Wizard
Tesla Bats Zap Wizard Electro Wizard
Tesla Skeleton Army Bats Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Bats Zap Tesla Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Zap Tesla Electro Wizard
Tesla Wizard Bats Valkyrie Skeleton Army Electro Wizard
Tesla Bats Zap Valkyrie Wizard Skeleton Army Electro Wizard
Zap Valkyrie Wizard Bats Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Wizard Skeleton Army Bats Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Valkyrie Wizard
Skeleton Army Bats Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Zap Tesla Electro Wizard
Tesla Valkyrie Skeleton Army
Wizard Bats Zap Tesla Electro Wizard
Skeleton Army Bats Tesla Valkyrie Electro Wizard
Tesla Valkyrie Skeleton Army
Zap Electro Wizard Bats Valkyrie Skeleton Army
Tesla Skeleton Army
Bats Tesla Valkyrie
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Electro Wizard Bats Zap Valkyrie
Bats Valkyrie Zap Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Bats Skeleton Army
Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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