My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Tesla Witch Bandit
The Log
Witch Bandit
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch P.E.K.K.A Bandit
Fireball
Tesla Witch Bandit
Poison
Bats Witch
Lightning
Tesla Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Bandit Tesla Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage P.E.K.K.A Bandit
Zap
Fireball P.E.K.K.A Bats Witch Bandit
Tesla
Fireball
Zap
Rage
Witch Bats
Witch
Rage Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Witch
Bandit
Bats Zap Witch

Defense Synergies 1 11

Bats
Zap Tesla P.E.K.K.A Bandit
Zap
Fireball Bats Tesla Witch P.E.K.K.A Bandit
Tesla
Bats Zap Fireball
Fireball
Zap Tesla Bandit
Rage
Witch
Zap Bandit
P.E.K.K.A
Bats Zap
Bandit
Bats Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
P.E.K.K.A Bats Zap Tesla Witch Bandit
Tesla Witch P.E.K.K.A Bats Bandit
Tesla Witch P.E.K.K.A Bats Bandit
Fireball P.E.K.K.A
Fireball Bats Zap Tesla Bandit
Bats Tesla Zap Fireball Witch
Zap Tesla Fireball P.E.K.K.A Bandit
Tesla Witch P.E.K.K.A
Tesla Bandit
Bats Witch Zap Tesla Fireball Bandit
Tesla Bats Zap Fireball Witch
Tesla P.E.K.K.A Bats Zap Fireball Witch Bandit
Fireball Bats Zap Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla Bandit
Zap Tesla Fireball P.E.K.K.A Bandit
Tesla Bats Fireball Witch P.E.K.K.A
Tesla Fireball Bats Zap Witch Bandit
Zap Witch Bats Tesla Fireball Bandit
P.E.K.K.A Tesla
Bats Tesla Fireball Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Zap Tesla
P.E.K.K.A Bandit Bats Zap Witch
P.E.K.K.A Bats Zap Tesla Fireball Bandit
P.E.K.K.A Tesla Witch Bandit
Fireball Bats Zap Tesla Witch
P.E.K.K.A Bats Tesla Fireball Witch Bandit
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats Fireball Witch Bandit
Witch P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Tesla Fireball Witch Bandit
Tesla Fireball Witch
Tesla Witch Bats Zap Fireball P.E.K.K.A
Bats Zap Tesla Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap Bandit
Bats Fireball
Zap Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Witch Bandit
Fireball Bandit
Fireball
Bats
Zap Fireball Bandit
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Bandit
Fireball Zap Witch Bandit
Fireball Zap Bandit
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Witch Bandit
Fireball Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch Bandit

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