My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Flying Machine Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Flying Machine Guards Baby Dragon
Zap
Bats Flying Machine Guards Goblin Giant
Barbarian Barrel
Tesla Guards
The Log
Guards
Earthquake
Tesla Guards
Arrows
Bats Flying Machine Guards
Royal Delivery
Bats Flying Machine Guards Baby Dragon
Fireball
Tesla Flying Machine Baby Dragon
Poison
Bats Flying Machine Guards
Lightning
Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tesla Fireball Flying Machine Baby Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine Baby Dragon Goblin Giant
Zap
Fireball Goblin Giant Bats Flying Machine Guards Baby Dragon
Tesla
Fireball
Zap Goblin Giant Baby Dragon
Flying Machine
Bats Zap Baby Dragon Goblin Giant
Guards
Zap
Baby Dragon
Bats Zap Fireball Flying Machine Goblin Giant
Goblin Giant
Zap Fireball Bats Flying Machine Baby Dragon

Defense Synergies 3 14

Bats
Zap Tesla Baby Dragon Goblin Giant
Zap
Fireball Goblin Giant Bats Tesla Flying Machine Guards Baby Dragon
Tesla
Bats Zap Fireball Guards Baby Dragon
Fireball
Zap Goblin Giant Tesla
Flying Machine
Zap Guards Baby Dragon
Guards
Zap Tesla Flying Machine Baby Dragon
Baby Dragon
Bats Zap Tesla Flying Machine Guards
Goblin Giant
Zap Fireball Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Flying Machine Baby Dragon Goblin Giant
Bats Zap Tesla Flying Machine
Tesla Bats
Tesla Bats Guards
Fireball
Fireball Bats Zap Tesla Flying Machine Guards Baby Dragon
Bats Tesla Zap Fireball Flying Machine Baby Dragon
Zap Tesla Fireball Flying Machine Baby Dragon Goblin Giant
Tesla
Guards Tesla
Bats Guards Zap Tesla Fireball Flying Machine Baby Dragon Goblin Giant
Tesla Bats Zap Fireball Flying Machine Baby Dragon
Tesla Bats Zap Fireball Flying Machine Guards
Fireball Bats Zap Tesla Guards Baby Dragon
Tesla
Zap Tesla Fireball
Tesla Bats Fireball
Tesla Fireball Bats Zap Flying Machine Guards Baby Dragon
Zap Baby Dragon Bats Tesla Fireball Flying Machine Guards
Tesla
Bats Tesla Fireball Flying Machine Guards Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Fireball
Fireball Zap Tesla Flying Machine Baby Dragon
Guards Bats Zap Goblin Giant
Guards Bats Zap Tesla Fireball Goblin Giant
Tesla Guards Goblin Giant
Fireball Bats Zap Tesla Flying Machine Baby Dragon Goblin Giant
Guards Bats Tesla Fireball Flying Machine Goblin Giant
Tesla Goblin Giant
Zap Bats Fireball Flying Machine Baby Dragon
Tesla Guards Goblin Giant
Bats Tesla Flying Machine Guards
Zap Fireball Guards Goblin Giant
Tesla Fireball Guards Goblin Giant
Tesla Fireball Flying Machine Baby Dragon
Tesla Guards Bats Zap Fireball Flying Machine Baby Dragon Goblin Giant
Bats Zap Tesla Fireball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Goblin Giant
Fireball Flying Machine Guards
Fireball Zap Baby Dragon
Fireball Bats Zap Flying Machine Baby Dragon Goblin Giant
Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Flying Machine
Bats Fireball Guards
Zap Fireball Flying Machine
Fireball Zap Flying Machine Baby Dragon
Flying Machine Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Bats
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Flying Machine Baby Dragon
Zap Bats Fireball Flying Machine Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Flying Machine Guards
Fireball Zap Flying Machine Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon
Zap Fireball Flying Machine Baby Dragon
Zap Fireball
Flying Machine
Zap Bats Fireball Flying Machine Guards Baby Dragon
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine Baby Dragon Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: