My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang Baby Dragon
Zap
Bats Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Knight Goblin Gang Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Baby Dragon Sparky
Fireball
Goblin Gang Baby Dragon Sparky
Poison
Bats Goblin Gang Sparky
Lightning
Knight Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Knight Goblin Gang Baby Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Knight

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Baby Dragon Goblin Giant Sparky
Zap
Goblin Giant Sparky Bats Giant Snowball Knight Baby Dragon
Giant Snowball
Zap Knight Baby Dragon Goblin Giant Sparky
Knight
Bats Goblin Gang Baby Dragon Zap Giant Snowball Sparky
Goblin Gang
Knight Baby Dragon Goblin Giant Sparky
Baby Dragon
Knight Bats Zap Giant Snowball Goblin Gang Goblin Giant Sparky
Goblin Giant
Zap Sparky Bats Giant Snowball Goblin Gang Baby Dragon
Sparky
Zap Goblin Giant Bats Giant Snowball Knight Goblin Gang Baby Dragon

Defense Synergies 4 18

Bats
Knight Zap Giant Snowball Baby Dragon Goblin Giant Sparky
Zap
Goblin Giant Bats Giant Snowball Knight Goblin Gang Baby Dragon Sparky
Giant Snowball
Goblin Gang Bats Zap Knight Baby Dragon Goblin Giant Sparky
Knight
Bats Goblin Gang Zap Giant Snowball Baby Dragon Sparky
Goblin Gang
Giant Snowball Knight Zap Sparky
Baby Dragon
Bats Zap Giant Snowball Knight
Goblin Giant
Zap Bats Giant Snowball Sparky
Sparky
Bats Zap Giant Snowball Knight Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Goblin Giant Sparky
Sparky Bats Zap Knight Goblin Gang
Goblin Gang Sparky Bats Giant Snowball Knight
Sparky Bats Knight Goblin Gang
Sparky
Goblin Gang Bats Zap Giant Snowball Baby Dragon
Bats Giant Snowball Zap Goblin Gang Baby Dragon
Zap Baby Dragon Goblin Giant Sparky
Sparky Goblin Gang
Knight Goblin Gang Giant Snowball Sparky
Bats Goblin Gang Zap Giant Snowball Knight Baby Dragon Goblin Giant
Bats Zap Giant Snowball Goblin Gang Baby Dragon
Sparky Bats Zap Giant Snowball Knight Goblin Gang
Sparky Bats Zap Giant Snowball Goblin Gang Baby Dragon
Sparky Knight Goblin Gang
Zap Giant Snowball Goblin Gang Sparky
Sparky Bats Knight Goblin Gang
Bats Zap Giant Snowball Knight Goblin Gang Baby Dragon
Zap Giant Snowball Baby Dragon Bats Knight
Sparky
Goblin Gang Bats Giant Snowball Knight Baby Dragon Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Giant Snowball Sparky
Zap Giant Snowball Knight Goblin Gang Baby Dragon
Goblin Gang Bats Zap Knight Goblin Giant Sparky
Goblin Gang Bats Zap Knight Goblin Giant Sparky
Knight Goblin Gang Goblin Giant Sparky
Bats Zap Giant Snowball Goblin Gang Baby Dragon Goblin Giant
Goblin Gang Sparky Bats Knight Goblin Giant
Knight Goblin Giant Sparky
Zap Bats Giant Snowball Knight Baby Dragon Sparky
Goblin Gang Goblin Giant Sparky
Bats Knight Sparky
Zap Giant Snowball Goblin Giant
Knight Goblin Gang Goblin Giant Sparky
Baby Dragon Sparky
Goblin Gang Sparky Bats Zap Knight Baby Dragon Goblin Giant
Bats Zap Giant Snowball Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Sparky
Zap Giant Snowball Baby Dragon
Baby Dragon Goblin Giant Sparky
Knight Sparky
Zap Giant Snowball Baby Dragon Sparky
Bats Zap Giant Snowball Baby Dragon Goblin Giant
Baby Dragon Sparky
Zap Giant Snowball Baby Dragon
Zap Giant Snowball
Bats Giant Snowball Goblin Gang Sparky
Zap Knight Sparky
Zap Giant Snowball Baby Dragon
Giant Snowball Knight Baby Dragon Sparky
Baby Dragon
Zap Giant Snowball Baby Dragon Sparky
Zap Giant Snowball Baby Dragon Sparky
Baby Dragon Sparky
Giant Snowball Sparky
Bats Sparky
Zap Giant Snowball Baby Dragon Sparky
Zap Giant Snowball Baby Dragon
Baby Dragon Sparky
Giant Snowball
Sparky
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Baby Dragon Sparky
Zap Giant Snowball Baby Dragon Sparky
Zap Giant Snowball Baby Dragon Sparky
Zap Baby Dragon Sparky
Bats Zap Giant Snowball Baby Dragon Sparky
Zap Bats Giant Snowball
Giant Snowball Sparky
Zap Giant Snowball Sparky
Zap Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Zap Bats Goblin Gang
Zap Giant Snowball Baby Dragon
Knight Goblin Gang Baby Dragon Sparky
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Sparky
Sparky
Zap Bats Giant Snowball Goblin Gang Baby Dragon Sparky
Bats Zap Giant Snowball
Zap Giant Snowball Baby Dragon Goblin Giant Sparky

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