My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince Ice Wizard
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Dark Prince Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Bats Goblin Gang Ice Wizard
Lightning
Dark Prince Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Barbarian Barrel Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Barbarian Barrel Goblin Gang Ice Wizard Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Giant Snowball Barbarian Barrel

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Barbarian Barrel Dark Prince
Zap
Hog Rider Bats Giant Snowball Barbarian Barrel Dark Prince Ice Wizard
Giant Snowball
Hog Rider Zap Barbarian Barrel Dark Prince
Goblin Gang
Hog Rider Dark Prince
Hog Rider
Bats Zap Giant Snowball Goblin Gang Barbarian Barrel Dark Prince
Barbarian Barrel
Bats Zap Giant Snowball Hog Rider Dark Prince Ice Wizard
Dark Prince
Bats Zap Giant Snowball Goblin Gang Hog Rider Barbarian Barrel Ice Wizard
Ice Wizard
Zap Barbarian Barrel Dark Prince

Defense Synergies 1 19

Bats
Zap Giant Snowball Barbarian Barrel Dark Prince Ice Wizard
Zap
Bats Giant Snowball Goblin Gang Barbarian Barrel Dark Prince Ice Wizard
Giant Snowball
Goblin Gang Bats Zap Barbarian Barrel Dark Prince Ice Wizard
Goblin Gang
Giant Snowball Zap Barbarian Barrel Dark Prince Ice Wizard
Hog Rider
Barbarian Barrel
Bats Zap Giant Snowball Goblin Gang Dark Prince Ice Wizard
Dark Prince
Bats Zap Giant Snowball Goblin Gang Barbarian Barrel Ice Wizard
Ice Wizard
Bats Zap Giant Snowball Goblin Gang Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Bats Zap Goblin Gang Dark Prince Ice Wizard
Goblin Gang Bats Giant Snowball Dark Prince Ice Wizard
Bats Goblin Gang Dark Prince Ice Wizard
Barbarian Barrel Dark Prince
Goblin Gang Barbarian Barrel Bats Zap Giant Snowball Dark Prince Ice Wizard
Bats Giant Snowball Zap Goblin Gang Ice Wizard
Zap Barbarian Barrel
Goblin Gang Ice Wizard
Goblin Gang Giant Snowball Barbarian Barrel Dark Prince Ice Wizard
Bats Goblin Gang Ice Wizard Zap Giant Snowball Barbarian Barrel Dark Prince
Bats Zap Giant Snowball Goblin Gang Ice Wizard
Bats Zap Giant Snowball Goblin Gang Dark Prince Ice Wizard
Bats Zap Giant Snowball Goblin Gang Barbarian Barrel Dark Prince
Goblin Gang
Zap Giant Snowball Goblin Gang
Bats Goblin Gang Dark Prince
Bats Zap Giant Snowball Goblin Gang Barbarian Barrel Dark Prince Ice Wizard
Zap Giant Snowball Barbarian Barrel Bats Dark Prince Ice Wizard
Goblin Gang Dark Prince Bats Giant Snowball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball Barbarian Barrel Dark Prince
Zap Giant Snowball Goblin Gang Barbarian Barrel
Goblin Gang Bats Zap Dark Prince
Goblin Gang Dark Prince Bats Zap Barbarian Barrel
Goblin Gang Dark Prince
Bats Zap Giant Snowball Goblin Gang Ice Wizard
Goblin Gang Dark Prince Bats Ice Wizard
Dark Prince
Zap Bats Giant Snowball Barbarian Barrel Dark Prince
Goblin Gang
Bats Dark Prince
Zap Giant Snowball Dark Prince
Dark Prince Goblin Gang
Goblin Gang Bats Zap Barbarian Barrel Dark Prince
Bats Zap Giant Snowball Barbarian Barrel Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Giant Snowball Barbarian Barrel Ice Wizard
Barbarian Barrel
Barbarian Barrel Dark Prince
Zap Giant Snowball Barbarian Barrel Dark Prince
Bats Zap Giant Snowball Ice Wizard
Zap Giant Snowball Barbarian Barrel Ice Wizard
Zap Giant Snowball
Bats Giant Snowball Goblin Gang
Zap Barbarian Barrel Dark Prince
Zap Giant Snowball
Giant Snowball Barbarian Barrel
Barbarian Barrel
Zap Giant Snowball Barbarian Barrel
Zap Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Bats
Zap Giant Snowball Barbarian Barrel Dark Prince
Zap Giant Snowball Barbarian Barrel
Giant Snowball
Zap Giant Snowball Barbarian Barrel
Zap Giant Snowball Barbarian Barrel Dark Prince Ice Wizard
Zap Giant Snowball Barbarian Barrel Ice Wizard
Zap Giant Snowball
Zap Barbarian Barrel
Bats Zap Giant Snowball Ice Wizard
Zap Bats Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Bats Goblin Gang Barbarian Barrel Dark Prince
Zap Giant Snowball Ice Wizard
Barbarian Barrel
Goblin Gang Dark Prince
Zap Giant Snowball
Zap Giant Snowball
Dark Prince
Zap Bats Giant Snowball Goblin Gang
Bats Zap Giant Snowball
Zap Giant Snowball Barbarian Barrel Dark Prince

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