My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone Lumberjack
Zap
Bats Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Wizard Skeleton Army Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Barrel Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Wizard Skeleton Army Clone Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Wizard Skeleton Army Clone Lumberjack
Poison
Bats Skeleton Barrel Wizard Skeleton Army Clone
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Skeleton Army Clone Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Zap Clone Lumberjack
Zap
Bats Skeleton Barrel Giant Skeleton Lumberjack
Skeleton Barrel
Bats Clone Zap Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Zap Skeleton Barrel Wizard Lumberjack
Lumberjack
Bats Zap Skeleton Barrel Wizard Clone Giant Skeleton

Defense Synergies 0 13

Bats
Zap Giant Skeleton Lumberjack
Zap
Bats Skeleton Barrel Skeleton Army Giant Skeleton Lumberjack
Skeleton Barrel
Zap
Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Zap Wizard Giant Skeleton Lumberjack
Clone
Giant Skeleton
Bats Zap Wizard Skeleton Army Lumberjack
Lumberjack
Bats Zap Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard
Skeleton Army Lumberjack Bats Zap
Skeleton Army Lumberjack Bats Giant Skeleton
Skeleton Army Lumberjack Bats
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Bats Zap Lumberjack
Bats Zap Wizard
Zap Skeleton Barrel Giant Skeleton
Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Bats Skeleton Army Zap Wizard Giant Skeleton Lumberjack
Bats Zap Wizard
Skeleton Army Lumberjack Bats Zap Wizard Giant Skeleton
Wizard Skeleton Army Bats Zap Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Bats Skeleton Army Lumberjack
Bats Zap Wizard Skeleton Army Lumberjack
Zap Wizard Bats Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton
Zap Skeleton Barrel Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Skeleton Army Lumberjack
Wizard Bats Zap Skeleton Barrel
Skeleton Army Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Bats Skeleton Army
Skeleton Army
Bats Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Zap Giant Skeleton Lumberjack
Bats Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Wizard Zap
Wizard Bats Zap Skeleton Barrel
Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Bats Lumberjack
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bats
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Giant Skeleton
Wizard
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel
Bats Zap Wizard
Zap Bats Skeleton Barrel Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Skeleton Barrel Bats Skeleton Army
Zap Wizard
Wizard Lumberjack
Zap Skeleton Barrel Wizard
Zap Giant Skeleton
Zap Bats Giant Skeleton
Bats Zap
Zap Skeleton Barrel Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: