My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Hog Rider
Giant Snowball
Bats Goblin Gang Skeleton Barrel Hog Rider
Zap
Bats Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Wizard
The Log
Goblin Gang Skeleton Barrel Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Skeleton Barrel Firecracker Hog Rider Wizard
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Firecracker Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Bats Skeleton Barrel
Goblin Gang
Hog Rider Skeleton Barrel Firecracker P.E.K.K.A
Skeleton Barrel
Bats Firecracker Zap Goblin Gang Hog Rider
Firecracker
Zap Skeleton Barrel Hog Rider Bats Goblin Gang P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Firecracker Skeleton Barrel Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Firecracker Wizard

Defense Synergies 0 11

Bats
Zap Firecracker P.E.K.K.A
Zap
Bats Goblin Gang Skeleton Barrel Firecracker P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Skeleton Barrel
Zap
Firecracker
Bats Zap Goblin Gang P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Wizard
P.E.K.K.A Bats Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Firecracker
Firecracker P.E.K.K.A
Goblin Gang Bats Zap Firecracker
Bats Zap Goblin Gang Firecracker Wizard
Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker
Bats Goblin Gang Zap Firecracker Wizard
Bats Zap Goblin Gang Firecracker Wizard
P.E.K.K.A Bats Zap Goblin Gang Wizard
Wizard Bats Zap Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Bats Goblin Gang Firecracker P.E.K.K.A
Bats Zap Goblin Gang Firecracker Wizard
Zap Wizard Bats Firecracker
P.E.K.K.A
Goblin Gang Wizard Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Skeleton Barrel Firecracker Wizard
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang
Firecracker Wizard Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Bats Zap Firecracker P.E.K.K.A
Bats Zap Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Wizard Zap Firecracker
Firecracker Wizard Bats Zap Skeleton Barrel
Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Bats Goblin Gang
Firecracker Zap Skeleton Barrel Wizard
Zap Firecracker Wizard
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Bats
Zap Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Wizard
Zap Skeleton Barrel
Zap Firecracker Wizard
Firecracker Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Firecracker
Bats Zap Firecracker Wizard
Zap Bats Skeleton Barrel Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Skeleton Barrel Bats Goblin Gang
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker

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