My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Bandit
Giant Snowball
Bats Skeleton Barrel Witch
Zap
Bats Skeleton Barrel Witch Bandit
Barbarian Barrel
Skeleton Barrel Witch Bandit Electro Wizard
The Log
Skeleton Barrel Witch Bandit
Earthquake
Witch
Arrows
Bats Skeleton Barrel Witch
Royal Delivery
Bats Skeleton Barrel Witch P.E.K.K.A Bandit Electro Wizard
Fireball
Skeleton Barrel Witch Bandit Electro Wizard
Poison
Bats Skeleton Barrel Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Bandit Fireball Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap P.E.K.K.A Bandit
Zap
Fireball P.E.K.K.A Electro Wizard Bats Skeleton Barrel Witch Bandit
Skeleton Barrel
Bats Fireball Zap Witch Bandit
Fireball
Zap Skeleton Barrel Electro Wizard
Witch
Zap Skeleton Barrel P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Bats Witch
Bandit
Bats Zap Skeleton Barrel Witch Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Bandit

Defense Synergies 2 15

Bats
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Fireball Electro Wizard Bats Skeleton Barrel Witch P.E.K.K.A Bandit
Skeleton Barrel
Zap Fireball
Fireball
Zap Skeleton Barrel Bandit Electro Wizard
Witch
Zap Bandit Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Bandit
Bats Zap Fireball Witch Electro Wizard
Electro Wizard
Zap Bats Fireball Witch P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball Electro Wizard
P.E.K.K.A Bats Zap Witch Bandit Electro Wizard
Witch P.E.K.K.A Bats Bandit Electro Wizard
Witch P.E.K.K.A Bats Bandit Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Bandit Electro Wizard
Bats Electro Wizard Zap Fireball Witch
Zap Skeleton Barrel Fireball P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A
Bandit Electro Wizard
Bats Witch Electro Wizard Zap Fireball Bandit
Bats Zap Fireball Witch Electro Wizard
P.E.K.K.A Bats Zap Fireball Witch Bandit Electro Wizard
Fireball Bats Zap Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Fireball P.E.K.K.A Bandit Electro Wizard
Bats Fireball Witch P.E.K.K.A Electro Wizard
Fireball Bats Zap Witch Bandit Electro Wizard
Zap Witch Bats Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Fireball Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Skeleton Barrel
P.E.K.K.A Bandit Bats Zap Witch Electro Wizard
P.E.K.K.A Bats Zap Fireball Bandit Electro Wizard
P.E.K.K.A Witch Bandit
Fireball Bats Zap Skeleton Barrel Witch Electro Wizard
P.E.K.K.A Bats Fireball Witch Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Fireball Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Witch Bandit
Fireball Witch
Witch Electro Wizard Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Bandit
Fireball Zap Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball
Fireball Zap
Fireball Bats Zap Skeleton Barrel Witch
Witch
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel Bandit
Bats Fireball Electro Wizard
Zap Skeleton Barrel Fireball Bandit Electro Wizard
Fireball Zap
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball Bandit
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball Witch Bandit
Skeleton Barrel Fireball Bandit
Fireball
Bats
Zap Skeleton Barrel Fireball Bandit Electro Wizard
Zap Skeleton Barrel Fireball Witch
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Witch
Witch
Fireball Zap Skeleton Barrel Witch Bandit Electro Wizard
Fireball Zap Skeleton Barrel Witch Bandit
Fireball Zap Skeleton Barrel Bandit
Bats Zap Fireball Witch Electro Wizard
Zap Electro Wizard Bats Skeleton Barrel Fireball Witch
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Skeleton Barrel Electro Wizard Bats Fireball Witch Bandit
Fireball Zap Witch Electro Wizard
Fireball
Fireball Electro Wizard
Zap Skeleton Barrel Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Witch Electro Wizard
Bats Zap Fireball Witch Electro Wizard
Zap Skeleton Barrel Fireball Witch Bandit Electro Wizard

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