My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Sparky
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Ice Wizard Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army P.E.K.K.A Miner Ice Wizard Electro Wizard Sparky
Fireball
Skeleton Army Ice Wizard Electro Wizard Sparky
Poison
Bats Skeleton Army Ice Wizard Electro Wizard Sparky
Lightning
Ice Wizard Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Miner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Miner Ice Wizard Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap P.E.K.K.A Sparky
Zap
P.E.K.K.A Miner Electro Wizard Sparky Bats Ice Wizard
Skeleton Army
Sparky
P.E.K.K.A
Zap Electro Wizard Bats Ice Wizard
Miner
Bats Zap Electro Wizard Sparky
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Miner Sparky
Sparky
Zap Bats Skeleton Army Miner Electro Wizard

Defense Synergies 1 15

Bats
Zap P.E.K.K.A Ice Wizard Electro Wizard Sparky
Zap
Electro Wizard Bats Skeleton Army P.E.K.K.A Miner Ice Wizard Sparky
Skeleton Army
Zap Ice Wizard Electro Wizard Sparky
P.E.K.K.A
Bats Zap Ice Wizard Electro Wizard
Miner
Zap
Ice Wizard
Bats Zap Skeleton Army P.E.K.K.A
Electro Wizard
Zap Bats Skeleton Army P.E.K.K.A
Sparky
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Skeleton Army P.E.K.K.A Sparky Bats Zap Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Bats Zap Ice Wizard Electro Wizard
Bats Electro Wizard Zap Ice Wizard
Zap P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Skeleton Army Ice Wizard
Skeleton Army Miner Ice Wizard Electro Wizard Sparky
Bats Skeleton Army Ice Wizard Electro Wizard Zap
Bats Zap Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Zap Ice Wizard Electro Wizard
Skeleton Army Sparky Bats Zap P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Sparky Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard Sparky
Sparky Bats Skeleton Army P.E.K.K.A Electro Wizard
Bats Zap Skeleton Army Ice Wizard Electro Wizard
Zap Bats Ice Wizard Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Skeleton Army Bats P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Miner
Skeleton Army P.E.K.K.A Bats Zap Electro Wizard Sparky
Skeleton Army P.E.K.K.A Bats Zap Electro Wizard Sparky
P.E.K.K.A Skeleton Army Sparky
Bats Zap Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Sparky Bats Ice Wizard Electro Wizard
P.E.K.K.A Skeleton Army Sparky
Zap P.E.K.K.A Electro Wizard Bats Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Bats Sparky
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Zap P.E.K.K.A
Bats Zap P.E.K.K.A Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Miner Ice Wizard Electro Wizard
Miner Sparky
Sparky
Zap Sparky
Bats Zap Ice Wizard
Sparky
Zap Ice Wizard
Miner Zap
Bats Electro Wizard Sparky
Miner Zap Electro Wizard Sparky
Zap
Miner Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Sparky
Zap Electro Wizard Sparky
Zap Miner
Sparky
Sparky
Zap
Zap Ice Wizard Sparky
Miner Zap Ice Wizard Electro Wizard Sparky
Zap Miner Sparky
Miner Zap Sparky
Bats Zap Ice Wizard Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Miner Sparky
Zap Electro Wizard Sparky
P.E.K.K.A Sparky
Sparky
Zap Electro Wizard Bats Skeleton Army
Zap Ice Wizard Electro Wizard
Miner Electro Wizard Sparky
Zap
Zap Sparky
P.E.K.K.A Sparky
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Miner Electro Wizard Sparky

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