My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Bats Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Bats Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Executioner Giant Skeleton Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Balloon Executioner Giant Skeleton Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Executioner Inferno Dragon Lumberjack
Poison
Bats Skeleton Army Balloon Executioner
Lightning
Balloon Executioner Inferno Dragon Lumberjack
Rocket
Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Inferno Dragon Lumberjack Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Inferno Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Inferno Dragon Lumberjack
Zap
Balloon Bats Executioner Giant Skeleton Lumberjack
Skeleton Army
Balloon
Bats Zap Lumberjack Executioner Giant Skeleton
Executioner
Zap Balloon
Giant Skeleton
Bats Zap Balloon Lumberjack
Inferno Dragon
Bats
Lumberjack
Balloon Bats Zap Giant Skeleton

Defense Synergies 0 16

Bats
Zap Giant Skeleton Inferno Dragon Lumberjack
Zap
Bats Skeleton Army Executioner Giant Skeleton Inferno Dragon Lumberjack
Skeleton Army
Zap Executioner Giant Skeleton Inferno Dragon Lumberjack
Balloon
Executioner
Zap Skeleton Army Giant Skeleton Lumberjack
Giant Skeleton
Bats Zap Skeleton Army Executioner Lumberjack
Inferno Dragon
Bats Zap Skeleton Army
Lumberjack
Bats Zap Skeleton Army Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army Inferno Dragon Lumberjack Bats Zap Executioner
Skeleton Army Lumberjack Bats Executioner Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bats
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Bats Zap Executioner Lumberjack
Bats Inferno Dragon Zap Executioner
Zap Giant Skeleton
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Bats Skeleton Army Executioner Zap Giant Skeleton Lumberjack
Executioner Inferno Dragon Bats Zap
Skeleton Army Lumberjack Bats Zap Giant Skeleton
Skeleton Army Executioner Bats Zap Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Inferno Dragon Lumberjack
Bats Skeleton Army Executioner Lumberjack
Bats Zap Skeleton Army Executioner Lumberjack
Zap Executioner Bats Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeleton Army Bats Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton
Zap Executioner Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Skeleton Army Executioner Inferno Dragon Lumberjack
Executioner Bats Zap
Skeleton Army Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack
Zap Giant Skeleton Bats Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Executioner Lumberjack
Skeleton Army Executioner
Skeleton Army Bats Zap Executioner Giant Skeleton Inferno Dragon Lumberjack
Bats Executioner Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner
Giant Skeleton
Giant Skeleton
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Lumberjack
Zap
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Executioner
Zap
Giant Skeleton
Zap
Zap Executioner
Inferno Dragon
Zap Executioner
Zap
Zap
Bats Zap Executioner
Zap Bats
Zap
Zap
Giant Skeleton
Zap Bats Skeleton Army
Zap Executioner
Executioner Lumberjack
Zap Executioner
Zap Giant Skeleton
Executioner
Zap Bats Giant Skeleton
Bats Zap Executioner
Zap Executioner Giant Skeleton

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