My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Flying Machine
Zap
Bats Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine P.E.K.K.A Electro Wizard
Fireball
Battle Ram Flying Machine Electro Wizard
Poison
Bats Flying Machine Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Battle Ram Flying Machine Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Battle Ram

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Flying Machine Barbarian Barrel P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Electro Wizard Bats Flying Machine Barbarian Barrel Poison
Battle Ram
Zap Poison Bats Flying Machine Barbarian Barrel P.E.K.K.A Electro Wizard
Flying Machine
Bats Zap Battle Ram Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Bats Zap Battle Ram Flying Machine P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Bats Battle Ram Flying Machine Barbarian Barrel
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 1 16

Bats
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Flying Machine Barbarian Barrel Poison P.E.K.K.A
Battle Ram
Flying Machine
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Zap Flying Machine Poison P.E.K.K.A Electro Wizard
Poison
Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Bats Zap Flying Machine Barbarian Barrel Electro Wizard
Electro Wizard
Zap Bats Flying Machine Barbarian Barrel Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Barbarian Barrel Electro Wizard
P.E.K.K.A Bats Zap Flying Machine Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Bats Zap Flying Machine Electro Wizard
Bats Electro Wizard Zap Flying Machine Poison
Zap Flying Machine Barbarian Barrel Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Barbarian Barrel Electro Wizard
Bats Poison Electro Wizard Zap Flying Machine Barbarian Barrel
Bats Zap Flying Machine Poison Electro Wizard
P.E.K.K.A Bats Zap Flying Machine Electro Wizard
Bats Zap Barbarian Barrel Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Poison P.E.K.K.A Electro Wizard
Bats Zap Flying Machine Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Poison Bats Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Bats Flying Machine Barbarian Barrel Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Flying Machine Barbarian Barrel
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Poison Bats Zap Flying Machine Electro Wizard
P.E.K.K.A Bats Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Flying Machine Barbarian Barrel Poison
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A
Flying Machine
Electro Wizard Bats Zap Flying Machine Barbarian Barrel Poison P.E.K.K.A
Bats Poison Zap Flying Machine Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel
Poison Zap Flying Machine Barbarian Barrel Electro Wizard
Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison
Poison Zap Barbarian Barrel
Poison Bats Zap Flying Machine
Flying Machine Poison
Poison Zap Flying Machine Barbarian Barrel
Poison Zap Flying Machine
Bats Poison Electro Wizard
Poison Zap Flying Machine Barbarian Barrel Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison Barbarian Barrel
Flying Machine Barbarian Barrel Poison
Zap Flying Machine Barbarian Barrel Poison
Zap Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Zap Flying Machine Barbarian Barrel Poison Electro Wizard
Zap Flying Machine Barbarian Barrel Poison
Poison
Poison
Zap Flying Machine Barbarian Barrel Poison
Zap Poison Barbarian Barrel
Poison Zap Flying Machine Barbarian Barrel Electro Wizard
Zap Flying Machine Poison
Poison Zap Barbarian Barrel
Poison Bats Zap Flying Machine Electro Wizard
Zap Electro Wizard Bats Flying Machine Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Flying Machine Barbarian Barrel
Poison Zap Flying Machine Electro Wizard
Barbarian Barrel
Poison Flying Machine Electro Wizard
Zap Flying Machine Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Bats Flying Machine Poison Electro Wizard
Bats Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Barbarian Barrel Electro Wizard

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