My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Mega Minion Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Barbarian Barrel Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince Sparky
Giant Snowball
Bats Mega Minion
Zap
Bats Royal Giant Prince Sparky
Barbarian Barrel
Sparky
The Log
Royal Giant Prince Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Prince Sparky
Fireball
Mega Minion Sparky
Poison
Bats Mega Minion Sparky
Lightning
Ice Golem Mega Minion Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Barbarian Barrel Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Barbarian Barrel Mega Minion Prince Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem Barbarian Barrel

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Zap Mega Minion Barbarian Barrel Prince Sparky
Zap
Mega Minion Prince Sparky Bats Royal Giant Ice Golem Barbarian Barrel
Royal Giant
Bats Barbarian Barrel Zap Ice Golem Mega Minion Sparky
Ice Golem
Bats Mega Minion Prince Zap Royal Giant Barbarian Barrel Sparky
Mega Minion
Zap Ice Golem Bats Royal Giant Sparky
Barbarian Barrel
Royal Giant Bats Zap Ice Golem Prince Sparky
Prince
Zap Ice Golem Bats Barbarian Barrel
Sparky
Zap Bats Royal Giant Ice Golem Mega Minion Barbarian Barrel

Defense Synergies 2 15

Bats
Zap Ice Golem Barbarian Barrel Prince Sparky
Zap
Mega Minion Bats Ice Golem Barbarian Barrel Prince Sparky
Royal Giant
Ice Golem
Mega Minion Bats Zap Barbarian Barrel Sparky
Mega Minion
Zap Ice Golem Barbarian Barrel Sparky
Barbarian Barrel
Bats Zap Ice Golem Mega Minion Prince Sparky
Prince
Bats Zap Barbarian Barrel
Sparky
Bats Zap Ice Golem Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Barbarian Barrel Sparky
Sparky Bats Zap Mega Minion Prince
Prince Sparky Bats Mega Minion
Prince Sparky Bats Mega Minion
Barbarian Barrel Prince Sparky
Barbarian Barrel Bats Zap Mega Minion
Bats Mega Minion Zap
Zap Ice Golem Barbarian Barrel Sparky
Sparky Prince
Ice Golem Barbarian Barrel Prince Sparky
Bats Zap Ice Golem Mega Minion Barbarian Barrel
Mega Minion Bats Zap
Prince Sparky Bats Zap
Sparky Bats Zap Mega Minion Barbarian Barrel Prince
Sparky Prince
Zap Prince Sparky
Sparky Bats Prince
Bats Zap Mega Minion Barbarian Barrel Prince
Zap Barbarian Barrel Bats Ice Golem Mega Minion
Sparky Prince
Bats Barbarian Barrel Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Barbarian Barrel Prince Sparky
Zap Ice Golem Mega Minion Barbarian Barrel Prince
Bats Zap Ice Golem Prince Sparky
Prince Bats Zap Ice Golem Barbarian Barrel Sparky
Prince Sparky
Bats Zap Ice Golem
Prince Sparky Bats Ice Golem Mega Minion
Prince Sparky
Zap Bats Ice Golem Mega Minion Barbarian Barrel Prince Sparky
Mega Minion Sparky
Bats Mega Minion Prince Sparky
Zap Prince
Prince Ice Golem Sparky
Sparky
Sparky Bats Zap Ice Golem Mega Minion Barbarian Barrel Prince
Bats Zap Ice Golem Mega Minion Barbarian Barrel Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Sparky
Zap Barbarian Barrel
Barbarian Barrel Sparky
Ice Golem Barbarian Barrel Prince Sparky
Zap Barbarian Barrel Sparky
Bats Zap Ice Golem Mega Minion
Sparky
Zap Ice Golem Barbarian Barrel
Zap
Bats Prince Sparky
Zap Barbarian Barrel Prince Sparky
Zap
Ice Golem Barbarian Barrel Sparky
Barbarian Barrel
Zap Ice Golem Barbarian Barrel Prince Sparky
Zap Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Bats Sparky
Zap Mega Minion Barbarian Barrel Prince Sparky
Zap Barbarian Barrel
Prince Sparky
Prince Sparky
Zap Barbarian Barrel
Zap Ice Golem Barbarian Barrel Sparky
Mega Minion
Zap Barbarian Barrel Sparky
Zap Prince Sparky
Zap Barbarian Barrel Sparky
Bats Zap Ice Golem Sparky
Zap Bats Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Sparky
Prince Sparky
Sparky
Zap Bats Barbarian Barrel Prince
Zap Mega Minion
Barbarian Barrel
Mega Minion Prince Sparky
Zap Ice Golem
Zap Sparky
Mega Minion Prince Sparky
Zap Bats Sparky
Bats Zap
Zap Barbarian Barrel Prince Sparky

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