My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Hunter Princess Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Hunter Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Hunter Princess Electro Wizard
Fireball
Hog Rider Hunter Princess Electro Wizard
Poison
Bats Hunter Princess Electro Wizard
Lightning
Mini P.E.K.K.A Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Fireball Mini P.E.K.K.A Hog Rider Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Princess Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Electro Wizard Bats Mini P.E.K.K.A Hunter Princess
Fireball
Zap Hog Rider Princess Electro Wizard
Mini P.E.K.K.A
Bats Zap Hog Rider Hunter Princess Electro Wizard
Hog Rider
Bats Zap Fireball Mini P.E.K.K.A Hunter Princess Electro Wizard
Hunter
Zap Mini P.E.K.K.A Hog Rider
Princess
Zap Fireball Mini P.E.K.K.A Hog Rider
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 12

Bats
Zap Mini P.E.K.K.A Hunter Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bats Hunter Princess
Fireball
Zap Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Fireball Hunter Princess
Hog Rider
Hunter
Bats Zap Mini P.E.K.K.A Electro Wizard
Princess
Zap Fireball Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Bats Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Hunter Bats Zap Electro Wizard
Mini P.E.K.K.A Hunter Bats Electro Wizard
Mini P.E.K.K.A Hunter Bats Electro Wizard
Fireball Mini P.E.K.K.A Princess
Fireball Bats Zap Hunter Electro Wizard
Bats Hunter Electro Wizard Zap Fireball Princess
Zap Fireball Electro Wizard
Mini P.E.K.K.A Hunter Princess
Mini P.E.K.K.A Hunter Electro Wizard
Bats Electro Wizard Zap Fireball Hunter Princess
Hunter Bats Zap Fireball Princess Electro Wizard
Mini P.E.K.K.A Hunter Bats Zap Fireball Electro Wizard
Fireball Bats Zap Mini P.E.K.K.A Hunter Princess Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Zap Fireball Mini P.E.K.K.A Hunter Electro Wizard
Bats Fireball Mini P.E.K.K.A Hunter Electro Wizard
Fireball Bats Zap Hunter Electro Wizard
Zap Hunter Bats Fireball Princess Electro Wizard
Mini P.E.K.K.A Hunter Electro Wizard
Bats Fireball Mini P.E.K.K.A Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Hunter
Bats Zap Mini P.E.K.K.A Hunter Electro Wizard
Mini P.E.K.K.A Hunter Bats Zap Fireball Electro Wizard
Mini P.E.K.K.A Hunter
Fireball Bats Zap Hunter Princess Electro Wizard
Mini P.E.K.K.A Bats Fireball Hunter Electro Wizard
Mini P.E.K.K.A Hunter
Zap Electro Wizard Bats Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A Hunter
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball Hunter
Fireball Princess
Electro Wizard Bats Zap Fireball Mini P.E.K.K.A Hunter
Bats Zap Fireball Mini P.E.K.K.A Hunter Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Hunter Princess
Princess
Fireball Zap Hunter Princess
Fireball Zap
Bats Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Hunter Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Hunter Princess
Fireball Princess
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Hunter Princess Electro Wizard
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Hunter Princess
Fireball Zap Hunter Princess Electro Wizard
Fireball Zap Princess
Fireball Zap
Bats Zap Fireball Hunter Princess Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Hunter
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Bats Fireball Princess
Fireball Zap Hunter Princess Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Hunter Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Bats Fireball Princess Electro Wizard
Bats Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard

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