My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Valkyrie Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army
Poison
Bats Dart Goblin Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Skeleton Army Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Dart Goblin Valkyrie
Dart Goblin
Valkyrie Zap Hog Rider P.E.K.K.A
Valkyrie
Bats Dart Goblin Hog Rider Zap Wizard P.E.K.K.A
Hog Rider
Bats Zap Valkyrie Dart Goblin Wizard
Wizard
Valkyrie Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Bats Dart Goblin Valkyrie Wizard

Defense Synergies 0 15

Bats
Zap Dart Goblin Valkyrie P.E.K.K.A
Zap
Bats Dart Goblin Valkyrie Skeleton Army P.E.K.K.A
Dart Goblin
Bats Zap Valkyrie Skeleton Army P.E.K.K.A
Valkyrie
Bats Zap Dart Goblin Wizard P.E.K.K.A
Hog Rider
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Zap Dart Goblin Wizard
P.E.K.K.A
Bats Zap Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Zap Dart Goblin Valkyrie
Skeleton Army P.E.K.K.A Bats Dart Goblin Valkyrie
Skeleton Army P.E.K.K.A Bats Dart Goblin Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Dart Goblin Valkyrie
Bats Dart Goblin Zap Wizard
Zap Dart Goblin Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Skeleton Army Zap Wizard
Bats Zap Dart Goblin Wizard
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Zap Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Wizard Bats Valkyrie Skeleton Army P.E.K.K.A
Bats Zap Dart Goblin Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Bats Dart Goblin
P.E.K.K.A Dart Goblin
Valkyrie Wizard Skeleton Army Bats Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Skeleton Army
Wizard Bats Zap Dart Goblin
Skeleton Army P.E.K.K.A Bats Dart Goblin Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Valkyrie Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Bats Dart Goblin Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Dart Goblin Valkyrie Skeleton Army
Skeleton Army Bats Zap Dart Goblin Valkyrie P.E.K.K.A
Bats Valkyrie Zap Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bats
Zap Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard
Zap Dart Goblin Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Dart Goblin Skeleton Army
Zap Dart Goblin Wizard
Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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