My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Musketeer Witch Magic Archer
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Musketeer Baby Dragon Witch Magic Archer
Fireball
Musketeer Baby Dragon Witch Magic Archer
Poison
Bats Musketeer Witch Magic Archer
Lightning
Musketeer Baby Dragon Witch Magic Archer
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Musketeer Baby Dragon Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Musketeer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Baby Dragon
Zap
Bats Musketeer Baby Dragon Witch The Log Magic Archer Mega Knight
Musketeer
Zap Baby Dragon The Log Mega Knight
Baby Dragon
Bats Zap Musketeer Witch Mega Knight
Witch
Zap Baby Dragon Mega Knight
The Log
Zap Musketeer Magic Archer Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Bats Zap Musketeer Baby Dragon Witch The Log Magic Archer

Defense Synergies 2 20

Bats
Zap Musketeer Baby Dragon The Log Mega Knight
Zap
Mega Knight Bats Musketeer Baby Dragon Witch The Log Magic Archer
Musketeer
The Log Bats Zap Baby Dragon Mega Knight
Baby Dragon
Bats Zap Musketeer Witch The Log Mega Knight
Witch
Zap Baby Dragon The Log Mega Knight
The Log
Musketeer Bats Zap Baby Dragon Witch Magic Archer Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Zap Bats Musketeer Baby Dragon Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon The Log Magic Archer
Bats Zap Musketeer Witch The Log Mega Knight
Witch Mega Knight Bats Musketeer
Witch Bats Musketeer Mega Knight
The Log Mega Knight
The Log Bats Zap Musketeer Baby Dragon Magic Archer Mega Knight
Bats Musketeer Zap Baby Dragon Witch Magic Archer
Zap Musketeer Baby Dragon The Log Magic Archer Mega Knight
Witch Musketeer
Musketeer Mega Knight
Bats Witch Zap Musketeer Baby Dragon The Log Magic Archer Mega Knight
Musketeer Bats Zap Baby Dragon Witch Magic Archer
Mega Knight Bats Zap Musketeer Witch The Log
Mega Knight Bats Zap Baby Dragon Witch The Log Magic Archer
Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Musketeer Witch
Mega Knight Bats Zap Musketeer Baby Dragon Witch The Log Magic Archer
Zap Baby Dragon Witch The Log Bats Musketeer Magic Archer Mega Knight
Musketeer
Mega Knight Bats Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Musketeer Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Bats Zap Musketeer Witch The Log
Mega Knight Bats Zap Musketeer The Log
Musketeer Witch Mega Knight
Bats Zap Musketeer Baby Dragon Witch Magic Archer
Bats Musketeer Witch
Mega Knight
Zap Mega Knight Bats Baby Dragon Witch The Log Magic Archer
Witch Musketeer
Mega Knight Bats Musketeer Witch
Mega Knight Zap The Log
Mega Knight Witch
Musketeer Baby Dragon Witch Magic Archer Mega Knight
Witch Bats Zap Musketeer Baby Dragon The Log Magic Archer
Bats Mega Knight Zap Musketeer Baby Dragon Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Musketeer The Log
Zap Baby Dragon The Log Magic Archer Mega Knight
Bats Zap Musketeer Baby Dragon Witch Magic Archer
Musketeer Baby Dragon Witch The Log Magic Archer
The Log Zap Baby Dragon Magic Archer
The Log Zap
Bats Musketeer
Zap Musketeer The Log Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon The Log Magic Archer
Musketeer Baby Dragon Magic Archer
Zap Musketeer Baby Dragon The Log Magic Archer
Zap Musketeer Baby Dragon Witch The Log Magic Archer
Magic Archer Musketeer Baby Dragon The Log Mega Knight
Bats
Zap Musketeer Baby Dragon The Log Magic Archer Mega Knight
Zap Baby Dragon Witch The Log Magic Archer Mega Knight
Musketeer Baby Dragon The Log Magic Archer Mega Knight
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap The Log Baby Dragon Witch Magic Archer Mega Knight
Witch
The Log Zap Musketeer Baby Dragon Witch Magic Archer
Zap Musketeer Baby Dragon Witch The Log Magic Archer Mega Knight
Zap Musketeer Baby Dragon The Log Magic Archer
Bats Zap Musketeer Baby Dragon Witch Magic Archer
Zap Bats Musketeer Witch
Zap Musketeer The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Bats Musketeer Witch Magic Archer
Zap Musketeer Baby Dragon Witch Magic Archer
The Log
Musketeer Baby Dragon Magic Archer Mega Knight
The Log Zap Musketeer Baby Dragon Magic Archer
Zap
Musketeer Mega Knight
Zap Bats Musketeer Baby Dragon Witch The Log Magic Archer
Bats Zap Musketeer Witch Magic Archer
Zap Musketeer Baby Dragon Witch The Log Magic Archer Mega Knight

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