My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Balloon Miner Inferno Dragon
Giant Snowball
Bats Minions Balloon Miner Inferno Dragon
Zap
Bats Minions Balloon Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Balloon Miner Electro Wizard Inferno Dragon
Fireball
Minions Balloon Electro Wizard Inferno Dragon
Poison
Bats Minions Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Miner Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Miner

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Mega Knight Zap Minions Inferno Dragon
Zap
Balloon Miner Electro Wizard Bats Minions Mega Knight
Minions
Miner Mega Knight Bats Zap Balloon Inferno Dragon
Balloon
Bats Zap Miner Minions Electro Wizard Mega Knight
Miner
Bats Zap Minions Balloon Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Balloon Miner Mega Knight
Inferno Dragon
Mega Knight Bats Minions Miner
Mega Knight
Bats Minions Inferno Dragon Zap Balloon Miner Electro Wizard

Defense Synergies 2 14

Bats
Zap Minions Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Minions Miner Inferno Dragon
Minions
Bats Zap Electro Wizard Mega Knight
Balloon
Miner
Zap Mega Knight
Electro Wizard
Zap Bats Minions Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Bats Minions Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Inferno Dragon Bats Zap Minions Electro Wizard Mega Knight
Mega Knight Bats Minions Electro Wizard Inferno Dragon
Inferno Dragon Bats Minions Electro Wizard Mega Knight
Mega Knight
Bats Zap Minions Electro Wizard Mega Knight
Bats Minions Electro Wizard Inferno Dragon Zap
Zap Electro Wizard Mega Knight
Inferno Dragon Minions
Miner Electro Wizard Mega Knight
Bats Minions Electro Wizard Zap Mega Knight
Minions Inferno Dragon Bats Zap Electro Wizard
Mega Knight Bats Zap Minions Electro Wizard
Mega Knight Bats Zap Minions Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Minions Electro Wizard
Mega Knight Bats Zap Minions Electro Wizard
Zap Bats Minions Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Miner Inferno Dragon Mega Knight
Mega Knight Bats Zap Minions Electro Wizard
Mega Knight Bats Zap Electro Wizard
Inferno Dragon Mega Knight
Bats Zap Minions Electro Wizard
Bats Minions Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Minions
Mega Knight Zap Electro Wizard
Mega Knight
Mega Knight
Electro Wizard Bats Zap Minions Inferno Dragon
Bats Minions Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap Mega Knight
Bats Zap Minions
Zap
Miner Zap
Bats Minions Electro Wizard
Miner Zap Electro Wizard
Zap
Miner
Minions
Zap
Zap
Mega Knight
Bats Minions
Zap Electro Wizard Mega Knight
Zap Miner Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Miner Zap Electro Wizard
Zap Miner Mega Knight
Miner Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Minions
Zap Miner Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Minions
Zap Electro Wizard
Miner Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Minions Electro Wizard
Bats Zap Electro Wizard
Zap Miner Electro Wizard Mega Knight

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