My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Battle Ram Witch Ice Wizard
The Log
Mini P.E.K.K.A Battle Ram Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Witch Ice Wizard
Fireball
Battle Ram Witch Ice Wizard
Poison
Bats Witch Ice Wizard
Lightning
Mini P.E.K.K.A Battle Ram Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Ice Wizard Mini P.E.K.K.A Battle Ram Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Ice Wizard

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Battle Ram Rage
Zap
Battle Ram Giant Bats Mini P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A
Giant Bats Zap Rage Ice Wizard
Battle Ram
Zap Bats Witch
Giant
Bats Zap Mini P.E.K.K.A Rage Witch Ice Wizard
Rage
Giant Witch Bats Mini P.E.K.K.A
Witch
Rage Zap Battle Ram Giant
Ice Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 1 8

Bats
Zap Mini P.E.K.K.A Ice Wizard
Zap
Mini P.E.K.K.A Bats Witch Ice Wizard
Mini P.E.K.K.A
Zap Bats Witch Ice Wizard
Battle Ram
Giant
Rage
Witch
Zap Mini P.E.K.K.A Ice Wizard
Ice Wizard
Bats Zap Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Bats Zap Witch Ice Wizard
Mini P.E.K.K.A Witch Bats Ice Wizard
Mini P.E.K.K.A Witch Bats Ice Wizard
Mini P.E.K.K.A
Bats Zap Ice Wizard
Bats Zap Witch Ice Wizard
Zap
Mini P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A Ice Wizard
Bats Witch Ice Wizard Zap
Bats Zap Witch Ice Wizard
Mini P.E.K.K.A Bats Zap Witch Ice Wizard
Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Bats Zap Witch Ice Wizard
Zap Witch Bats Ice Wizard
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Witch
Bats Zap Witch Ice Wizard
Mini P.E.K.K.A Bats Witch Ice Wizard
Mini P.E.K.K.A
Zap Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Witch
Witch
Witch Bats Zap Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Bats Zap Witch Ice Wizard
Witch
Zap Ice Wizard
Zap
Bats Mini P.E.K.K.A
Zap
Zap
Zap
Zap Witch
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Zap
Zap Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Bats Zap Witch Ice Wizard
Zap Bats Witch
Mini P.E.K.K.A
Zap
Zap
Zap Bats Witch
Zap Witch Ice Wizard
Mini P.E.K.K.A
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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