My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon
Giant Snowball
Bats Baby Dragon Balloon Inferno Dragon
Zap
Bats Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Inferno Tower
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Balloon Inferno Dragon
Fireball
Inferno Tower Baby Dragon Balloon Inferno Dragon
Poison
Bats Inferno Tower Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Balloon Inferno Dragon
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mini P.E.K.K.A Baby Dragon Inferno Dragon Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap
Balloon Bats Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Bats Zap Baby Dragon The Log
Inferno Tower
Baby Dragon
Bats Zap Mini P.E.K.K.A Balloon Inferno Dragon
Balloon
Bats Zap Baby Dragon The Log
The Log
Zap Mini P.E.K.K.A Balloon
Inferno Dragon
Bats Baby Dragon

Defense Synergies 3 15

Bats
Zap Mini P.E.K.K.A Inferno Tower Baby Dragon The Log Inferno Dragon
Zap
Mini P.E.K.K.A Bats Inferno Tower Baby Dragon The Log Inferno Dragon
Mini P.E.K.K.A
Zap The Log Bats Baby Dragon
Inferno Tower
The Log Bats Zap Baby Dragon
Baby Dragon
Bats Zap Mini P.E.K.K.A Inferno Tower The Log Inferno Dragon
Balloon
The Log
Mini P.E.K.K.A Inferno Tower Bats Zap Baby Dragon Inferno Dragon
Inferno Dragon
Bats Zap Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bats Zap The Log
Mini P.E.K.K.A Inferno Tower Bats Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Bats
Mini P.E.K.K.A The Log
The Log Bats Zap Baby Dragon
Bats Inferno Tower Inferno Dragon Zap Baby Dragon
Zap Inferno Tower Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Mini P.E.K.K.A Inferno Tower
Bats Zap Baby Dragon The Log
Inferno Tower Inferno Dragon Bats Zap Baby Dragon
Mini P.E.K.K.A Inferno Tower Bats Zap The Log
Bats Zap Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Zap Mini P.E.K.K.A The Log Inferno Dragon
Bats Mini P.E.K.K.A Inferno Tower
Bats Zap Baby Dragon The Log
Zap Baby Dragon The Log Bats Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Bats Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower
Zap Mini P.E.K.K.A Baby Dragon The Log Inferno Dragon
Bats Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Bats Zap Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Inferno Dragon
Bats Zap Baby Dragon
Mini P.E.K.K.A Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Bats Mini P.E.K.K.A Inferno Tower Baby Dragon The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Inferno Tower
Zap The Log
Mini P.E.K.K.A Inferno Tower
Baby Dragon
Inferno Tower Bats Zap Mini P.E.K.K.A Baby Dragon The Log Inferno Dragon
Bats Zap Mini P.E.K.K.A Inferno Tower Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Bats Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
Inferno Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Bats Zap Baby Dragon
Zap Bats
Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Bats
Zap Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Bats Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log

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