My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Lumberjack
Zap
Bats Furnace
Barbarian Barrel
Furnace Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Furnace Lumberjack
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider P.E.K.K.A Magic Archer Lumberjack
Fireball
Hog Rider Furnace Magic Archer Lumberjack
Poison
Bats Furnace Magic Archer
Lightning
Mini P.E.K.K.A Furnace Magic Archer Lumberjack
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Hog Rider Furnace Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Hog Rider

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap
Hog Rider P.E.K.K.A Bats Mini P.E.K.K.A Furnace Magic Archer Lumberjack
Mini P.E.K.K.A
Bats Zap Hog Rider Furnace Magic Archer Lumberjack
Hog Rider
Bats Zap Mini P.E.K.K.A Furnace Magic Archer Lumberjack
Furnace
Zap Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Furnace Lumberjack
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A Hog Rider P.E.K.K.A Magic Archer

Defense Synergies 1 13

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Bats Furnace P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A
Zap Bats Furnace Magic Archer
Hog Rider
Furnace
Zap Mini P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A
Bats Zap
Magic Archer
Zap Mini P.E.K.K.A Furnace Lumberjack
Lumberjack
Bats Zap Furnace Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Furnace
Mini P.E.K.K.A Furnace P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Furnace
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bats Zap Furnace Magic Archer Lumberjack
Bats Furnace Zap Magic Archer
Zap P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Zap Furnace Magic Archer Lumberjack
Bats Zap Furnace Magic Archer
Mini P.E.K.K.A Furnace P.E.K.K.A Lumberjack Bats Zap
Bats Zap Mini P.E.K.K.A Furnace P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Furnace Lumberjack
Zap Mini P.E.K.K.A Furnace P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Furnace P.E.K.K.A Lumberjack
Bats Zap Furnace Magic Archer Lumberjack
Zap Furnace Bats Magic Archer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Furnace P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Furnace P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack Bats Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Furnace Bats Zap Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Furnace Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Mini P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Furnace Magic Archer
Bats Zap Mini P.E.K.K.A Furnace P.E.K.K.A Magic Archer Lumberjack
Bats Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Zap Furnace Magic Archer
Bats Zap Furnace Magic Archer
Furnace Magic Archer
Zap Magic Archer
Zap
Bats Mini P.E.K.K.A Lumberjack
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Furnace Magic Archer
Zap Furnace Magic Archer
Magic Archer Furnace
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Furnace Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Furnace Magic Archer
Zap Bats
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer Lumberjack
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

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