My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace
Zap
Bats Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Furnace Wizard Electro Wizard
Poison
Bats Furnace Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Mini P.E.K.K.A Furnace Electro Wizard Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A
Zap
Tornado Electro Wizard Bats Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Bats Zap Furnace Wizard Tornado Lightning Electro Wizard
Furnace
Zap Mini P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A
Tornado
Zap Wizard Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 12

Bats
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Furnace Tornado
Mini P.E.K.K.A
Zap Electro Wizard Bats Furnace Wizard Tornado
Furnace
Zap Mini P.E.K.K.A Tornado Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Electro Wizard
Tornado
Wizard Zap Mini P.E.K.K.A Furnace Electro Wizard
Lightning
Electro Wizard
Zap Mini P.E.K.K.A Bats Furnace Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
Mini P.E.K.K.A Bats Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Tornado Bats Lightning Electro Wizard
Mini P.E.K.K.A Bats Furnace Electro Wizard
Lightning Mini P.E.K.K.A Tornado
Tornado Bats Zap Furnace Electro Wizard
Bats Furnace Tornado Lightning Electro Wizard Zap Wizard
Lightning Zap Electro Wizard
Mini P.E.K.K.A Furnace Tornado
Tornado Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Zap Furnace Wizard Tornado
Bats Zap Furnace Wizard Tornado Electro Wizard
Mini P.E.K.K.A Furnace Bats Zap Wizard Lightning Electro Wizard
Wizard Bats Zap Mini P.E.K.K.A Furnace Tornado Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Tornado Zap Mini P.E.K.K.A Furnace Lightning Electro Wizard
Wizard Bats Mini P.E.K.K.A Furnace Tornado Electro Wizard
Bats Zap Furnace Wizard Tornado Electro Wizard
Zap Furnace Wizard Tornado Bats Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Bats Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Lightning
Bats Zap Mini P.E.K.K.A Furnace Lightning Electro Wizard
Mini P.E.K.K.A Lightning Bats Zap Tornado Electro Wizard
Mini P.E.K.K.A
Furnace Wizard Bats Zap Tornado Electro Wizard
Mini P.E.K.K.A Bats Furnace Lightning Electro Wizard
Mini P.E.K.K.A
Zap Lightning Electro Wizard Bats Mini P.E.K.K.A Tornado
Bats Mini P.E.K.K.A
Lightning Zap Tornado Electro Wizard
Mini P.E.K.K.A Lightning Wizard
Wizard Furnace
Electro Wizard Bats Zap Mini P.E.K.K.A Furnace Tornado Lightning
Bats Zap Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Electro Wizard
Lightning
Lightning
Wizard Zap Furnace
Wizard Bats Zap Furnace Tornado
Furnace Wizard Tornado
Zap Wizard Tornado Lightning
Zap Wizard Tornado Lightning
Lightning Bats Mini P.E.K.K.A Tornado Electro Wizard
Lightning Zap Wizard Tornado Electro Wizard
Lightning Zap Wizard Tornado
Lightning
Lightning
Lightning Zap Furnace
Lightning Zap Furnace Wizard
Lightning Furnace Wizard
Lightning Tornado
Bats Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Wizard Electro Wizard
Lightning Zap Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Furnace Wizard
Zap Wizard Tornado Lightning Electro Wizard
Lightning Zap Wizard Tornado
Lightning Zap Tornado
Lightning Bats Zap Furnace Wizard Tornado Electro Wizard
Zap Lightning Electro Wizard Bats Wizard
Lightning Mini P.E.K.K.A
Lightning Zap Wizard
Zap Lightning Electro Wizard
Wizard Lightning
Zap Lightning Electro Wizard Bats
Lightning Zap Wizard Tornado Electro Wizard
Lightning Mini P.E.K.K.A Wizard Electro Wizard
Zap Wizard Lightning
Lightning Zap Tornado
Zap Bats Tornado Lightning Electro Wizard
Bats Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado Electro Wizard

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