My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Flying Machine Inferno Dragon
Zap
Bats Flying Machine Inferno Dragon
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Mini P.E.K.K.A Flying Machine Inferno Dragon
Fireball
Flying Machine Inferno Dragon
Poison
Bats Flying Machine
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Golem Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Mini P.E.K.K.A Flying Machine Inferno Dragon Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Zap Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Flying Machine Golem Inferno Dragon
Zap
Mirror Bats Mini P.E.K.K.A Flying Machine Golem Mega Knight
Mini P.E.K.K.A
Bats Zap Mirror Golem Mega Knight
Flying Machine
Bats Zap Mirror Golem Mega Knight
Mirror
Zap Mini P.E.K.K.A Flying Machine
Golem
Bats Zap Mini P.E.K.K.A Flying Machine
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Mini P.E.K.K.A Flying Machine

Defense Synergies 3 12

Bats
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mirror Mega Knight Bats Flying Machine Inferno Dragon
Mini P.E.K.K.A
Zap Bats Mirror
Flying Machine
Zap Mirror Mega Knight
Mirror
Zap Mini P.E.K.K.A Flying Machine Inferno Dragon Mega Knight
Golem
Inferno Dragon
Bats Zap Mirror Mega Knight
Mega Knight
Zap Bats Flying Machine Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Mini P.E.K.K.A Inferno Dragon Bats Zap Flying Machine Mega Knight
Mini P.E.K.K.A Mega Knight Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Zap Flying Machine Mega Knight
Bats Inferno Dragon Zap Flying Machine
Zap Flying Machine Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Mega Knight
Bats Zap Flying Machine Mega Knight
Inferno Dragon Bats Zap Flying Machine
Mini P.E.K.K.A Mega Knight Bats Zap Flying Machine
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Bats Zap Flying Machine
Zap Bats Flying Machine Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Bats Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Mini P.E.K.K.A Flying Machine Inferno Dragon Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap
Mini P.E.K.K.A Inferno Dragon Mega Knight
Bats Zap Flying Machine
Mini P.E.K.K.A Bats Flying Machine
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Bats Mini P.E.K.K.A Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Flying Machine
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Flying Machine Mega Knight
Bats Zap Mini P.E.K.K.A Flying Machine Inferno Dragon
Bats Mega Knight Zap Mini P.E.K.K.A Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Mega Knight
Bats Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Bats Mini P.E.K.K.A
Zap Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Mega Knight
Zap Flying Machine Mega Knight
Mega Knight
Zap Flying Machine
Zap Mega Knight
Inferno Dragon
Zap Flying Machine
Zap Flying Machine Mega Knight
Zap
Bats Zap Flying Machine
Zap Bats Flying Machine
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Bats Flying Machine
Zap Flying Machine
Mini P.E.K.K.A Flying Machine Mega Knight
Zap Flying Machine
Zap
Flying Machine Mega Knight
Zap Bats Flying Machine
Bats Zap Flying Machine
Zap Flying Machine Mega Knight

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