My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Balloon Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Mega Minion Balloon Princess Lumberjack
Zap
Bats Balloon Princess
Barbarian Barrel
Princess Electro Wizard Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Mega Minion Balloon Princess Electro Wizard Lumberjack
Fireball
Mega Minion Balloon Princess Electro Wizard Lumberjack
Poison
Bats Mega Minion Balloon Princess Electro Wizard
Lightning
Mega Minion Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mega Minion Princess Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Mega Minion

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mega Minion Rage Lumberjack
Zap
Mega Minion Balloon Electro Wizard Bats Princess Lumberjack
Mega Minion
Zap Bats Balloon
Rage
Balloon Bats Electro Wizard
Balloon
Bats Zap Rage Lumberjack Mega Minion Princess Electro Wizard
Princess
Zap Balloon
Electro Wizard
Zap Rage Balloon Lumberjack
Lumberjack
Balloon Bats Zap Electro Wizard

Defense Synergies 2 9

Bats
Zap Electro Wizard Lumberjack
Zap
Mega Minion Electro Wizard Bats Princess Lumberjack
Mega Minion
Zap Princess Electro Wizard Lumberjack
Rage
Balloon
Princess
Zap Mega Minion
Electro Wizard
Zap Bats Mega Minion Lumberjack
Lumberjack
Bats Zap Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
Lumberjack Bats Zap Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Princess Lumberjack
Bats Zap Mega Minion Electro Wizard Lumberjack
Bats Mega Minion Electro Wizard Zap Princess
Zap Electro Wizard
Princess Lumberjack
Electro Wizard Lumberjack
Bats Electro Wizard Zap Mega Minion Princess Lumberjack
Mega Minion Bats Zap Princess Electro Wizard
Lumberjack Bats Zap Electro Wizard
Bats Zap Mega Minion Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Bats Electro Wizard Lumberjack
Bats Zap Mega Minion Electro Wizard Lumberjack
Zap Bats Mega Minion Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Mega Minion Lumberjack
Lumberjack Bats Zap Electro Wizard
Lumberjack Bats Zap Electro Wizard
Lumberjack
Bats Zap Princess Electro Wizard
Bats Mega Minion Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Bats Mega Minion
Mega Minion
Bats Mega Minion Lumberjack
Zap Electro Wizard
Lumberjack
Princess
Electro Wizard Bats Zap Mega Minion Lumberjack
Bats Zap Mega Minion Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap
Bats Zap Mega Minion Princess
Princess
Zap Princess
Zap
Bats Electro Wizard Lumberjack
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Bats
Zap Mega Minion Princess Electro Wizard
Zap Princess
Princess
Zap
Zap Princess
Mega Minion
Zap Princess Electro Wizard
Zap Princess
Zap
Bats Zap Princess Electro Wizard
Zap Electro Wizard Bats Mega Minion
Mega Minion
Zap
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Bats Princess
Zap Mega Minion Princess Electro Wizard
Mega Minion Princess Electro Wizard Lumberjack
Zap Princess
Zap
Mega Minion
Zap Bats Princess Electro Wizard
Bats Zap Princess Electro Wizard
Zap Princess Electro Wizard

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