My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Elite Barbarians Bandit
Giant Snowball
Bats Goblin Gang Minion Horde Furnace
Zap
Bats Goblin Gang Minion Horde Furnace Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Bandit
The Log
Goblin Gang Elite Barbarians Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Minion Horde Furnace
Royal Delivery
Bats Goblin Gang Minion Horde Elite Barbarians Bandit
Fireball
Goblin Gang Minion Horde Elite Barbarians Furnace Bandit
Poison
Bats Goblin Gang Minion Horde Furnace
Lightning
Elite Barbarians Furnace Bandit
Rocket
Minion Horde Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Furnace Minion Horde Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Bandit
Zap
Elite Barbarians Bats Minion Horde Furnace Bandit
Goblin Gang
Bandit
Minion Horde
Zap
Elite Barbarians
Zap Bats Furnace Bandit
Furnace
Zap Elite Barbarians Bandit
Lightning
Bandit
Bats Zap Goblin Gang Elite Barbarians Furnace

Defense Synergies 0 10

Bats
Zap Bandit
Zap
Bats Goblin Gang Minion Horde Elite Barbarians Furnace Bandit
Goblin Gang
Zap Furnace Bandit
Minion Horde
Zap
Elite Barbarians
Zap
Furnace
Zap Goblin Gang Bandit
Lightning
Bandit
Bats Zap Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde
Minion Horde Elite Barbarians Bats Zap Goblin Gang Furnace Bandit
Goblin Gang Minion Horde Furnace Bats Elite Barbarians Lightning Bandit
Minion Horde Elite Barbarians Bats Goblin Gang Furnace Bandit
Lightning Elite Barbarians
Goblin Gang Bats Zap Furnace Bandit
Bats Minion Horde Furnace Lightning Zap Goblin Gang
Lightning Zap Bandit
Minion Horde Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Minion Horde Bandit
Bats Goblin Gang Minion Horde Zap Furnace Bandit
Minion Horde Bats Zap Goblin Gang Furnace
Minion Horde Furnace Bats Zap Goblin Gang Elite Barbarians Lightning Bandit
Bats Zap Goblin Gang Minion Horde Furnace
Elite Barbarians Goblin Gang Minion Horde Furnace Bandit
Minion Horde Zap Goblin Gang Elite Barbarians Furnace Lightning Bandit
Minion Horde Bats Goblin Gang Elite Barbarians Furnace
Bats Zap Goblin Gang Minion Horde Elite Barbarians Furnace Bandit
Zap Furnace Bats Bandit
Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Furnace Bandit
Bandit Zap Goblin Gang Elite Barbarians Lightning
Goblin Gang Bandit Bats Zap Minion Horde Elite Barbarians Furnace Lightning
Goblin Gang Lightning Bats Zap Minion Horde Elite Barbarians Bandit
Goblin Gang Minion Horde Elite Barbarians Bandit
Furnace Bats Zap Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde Elite Barbarians Furnace Lightning Bandit
Minion Horde Elite Barbarians
Zap Minion Horde Lightning Bats Elite Barbarians Bandit
Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang Minion Horde Bandit
Minion Horde Furnace
Goblin Gang Elite Barbarians Bats Zap Minion Horde Furnace Lightning
Bats Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Bandit
Zap Bandit
Lightning Minion Horde Bandit
Lightning
Zap Minion Horde Furnace
Bats Zap Minion Horde Furnace
Minion Horde Furnace
Zap Lightning
Zap Lightning Bandit
Lightning Bats Goblin Gang Minion Horde Elite Barbarians
Lightning Zap Minion Horde Bandit
Lightning Zap
Lightning Elite Barbarians Bandit
Lightning Minion Horde Bandit
Lightning Zap Elite Barbarians Furnace
Lightning Zap Minion Horde Furnace Bandit
Lightning Minion Horde Furnace Bandit
Lightning
Bats Minion Horde Lightning
Lightning Zap Bandit
Lightning Zap
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Minion Horde
Zap Furnace
Minion Horde
Zap Lightning Bandit
Lightning Zap Bandit
Lightning Zap Bandit
Elite Barbarians Lightning Bats Zap Minion Horde Furnace
Zap Lightning Bats Minion Horde
Lightning Minion Horde Elite Barbarians
Lightning Zap Minion Horde Bandit
Zap Lightning Minion Horde
Minion Horde
Lightning
Zap Minion Horde Lightning Bats Goblin Gang Bandit
Lightning Zap
Lightning Goblin Gang Minion Horde
Zap Lightning
Lightning Zap
Minion Horde Elite Barbarians
Zap Bats Goblin Gang Minion Horde Elite Barbarians Lightning
Bats Zap Lightning
Lightning Zap Bandit

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