My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Musketeer Flying Machine Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Flying Machine Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Giant Balloon
Giant Snowball
Bats Skeleton Barrel Musketeer Flying Machine Balloon
Zap
Bats Skeleton Barrel Flying Machine Balloon
Barbarian Barrel
Knight Skeleton Barrel Musketeer
The Log
Skeleton Barrel Musketeer
Earthquake
Arrows
Bats Skeleton Barrel Flying Machine
Royal Delivery
Bats Knight Skeleton Barrel Musketeer Flying Machine Balloon
Fireball
Skeleton Barrel Musketeer Flying Machine Balloon
Poison
Bats Skeleton Barrel Musketeer Flying Machine Balloon
Lightning
Knight Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Barrel Musketeer Flying Machine Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Barrel

Attack Synergies 10 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Giant Balloon Zap Flying Machine
Zap
Giant Balloon Bats Knight Skeleton Barrel Musketeer Flying Machine
Knight
Bats Skeleton Barrel Musketeer Balloon Zap Flying Machine
Skeleton Barrel
Bats Knight Zap Musketeer Flying Machine Giant Balloon
Musketeer
Knight Giant Zap Skeleton Barrel Balloon
Flying Machine
Bats Zap Knight Skeleton Barrel Giant Balloon
Giant
Bats Zap Musketeer Skeleton Barrel Flying Machine Balloon
Balloon
Bats Zap Knight Skeleton Barrel Musketeer Flying Machine Giant

Defense Synergies 2 9

Bats
Knight Zap Musketeer
Zap
Bats Knight Skeleton Barrel Musketeer Flying Machine
Knight
Bats Musketeer Zap Flying Machine
Skeleton Barrel
Zap Musketeer
Musketeer
Knight Bats Zap Skeleton Barrel Flying Machine
Flying Machine
Zap Knight Musketeer
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Musketeer Flying Machine
Bats Zap Knight Musketeer Flying Machine
Bats Knight Musketeer
Bats Knight Musketeer
Bats Zap Musketeer Flying Machine
Bats Musketeer Zap Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine
Musketeer
Knight Musketeer
Bats Zap Knight Musketeer Flying Machine
Musketeer Bats Zap Flying Machine
Bats Zap Knight Musketeer Flying Machine
Bats Zap
Knight
Zap
Bats Knight Musketeer
Bats Zap Knight Musketeer Flying Machine
Zap Bats Knight Musketeer Flying Machine
Musketeer
Bats Knight Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Skeleton Barrel Musketeer Flying Machine
Bats Zap Knight Musketeer
Bats Zap Knight Musketeer
Knight Musketeer
Bats Zap Skeleton Barrel Musketeer Flying Machine
Bats Knight Musketeer Flying Machine
Knight
Zap Bats Knight Flying Machine
Musketeer
Bats Knight Musketeer Flying Machine
Zap
Knight
Musketeer Flying Machine
Bats Zap Knight Musketeer Flying Machine
Bats Zap Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Musketeer Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine
Skeleton Barrel Flying Machine
Knight Skeleton Barrel Musketeer Flying Machine
Zap
Bats Zap Skeleton Barrel Musketeer Flying Machine
Musketeer Flying Machine
Zap Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine
Bats Musketeer
Zap Knight Skeleton Barrel Musketeer Flying Machine
Zap Musketeer Flying Machine
Flying Machine Knight Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine
Skeleton Barrel Musketeer Flying Machine
Bats
Zap Skeleton Barrel Musketeer Flying Machine
Zap Skeleton Barrel Flying Machine
Musketeer
Musketeer
Zap Skeleton Barrel Musketeer Flying Machine
Zap
Zap Skeleton Barrel Musketeer Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine
Zap Skeleton Barrel Musketeer
Bats Zap Musketeer Flying Machine
Zap Bats Skeleton Barrel Musketeer Flying Machine
Zap Musketeer
Zap
Zap Skeleton Barrel Bats Musketeer Flying Machine
Zap Musketeer Flying Machine
Knight Musketeer Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine
Zap
Musketeer Flying Machine
Zap Bats Musketeer Flying Machine
Bats Zap Musketeer Flying Machine
Zap Skeleton Barrel Musketeer Flying Machine

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