My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Musketeer Guards Lumberjack
Zap
Bats Royal Giant Guards
Barbarian Barrel
Knight Musketeer Wizard Guards Lumberjack
The Log
Royal Giant Musketeer Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Musketeer Wizard Guards Lumberjack
Fireball
Musketeer Wizard Lumberjack
Poison
Bats Musketeer Wizard Guards
Lightning
Knight Musketeer Wizard Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Musketeer Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Lumberjack
Zap
Bats Knight Royal Giant Musketeer Guards Lumberjack
Knight
Bats Musketeer Zap Wizard Lumberjack
Royal Giant
Bats Zap Musketeer Wizard Guards Lumberjack
Musketeer
Knight Zap Royal Giant Lumberjack
Wizard
Knight Royal Giant Lumberjack
Guards
Zap Royal Giant Lumberjack
Lumberjack
Bats Zap Knight Royal Giant Musketeer Wizard Guards

Defense Synergies 4 12

Bats
Knight Zap Musketeer Lumberjack
Zap
Bats Knight Musketeer Guards Lumberjack
Knight
Bats Musketeer Zap Wizard Lumberjack
Royal Giant
Musketeer
Knight Guards Lumberjack Bats Zap
Wizard
Knight Guards Lumberjack
Guards
Musketeer Zap Wizard Lumberjack
Lumberjack
Musketeer Bats Zap Knight Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard
Lumberjack Bats Zap Knight Musketeer
Lumberjack Bats Knight Musketeer
Lumberjack Bats Knight Musketeer Guards
Lumberjack
Bats Zap Musketeer Guards Lumberjack
Bats Musketeer Zap Wizard
Zap Musketeer
Musketeer Lumberjack
Knight Guards Musketeer Lumberjack
Bats Guards Zap Knight Musketeer Wizard Lumberjack
Musketeer Bats Zap Wizard
Lumberjack Bats Zap Knight Musketeer Wizard Guards
Wizard Bats Zap Guards Lumberjack
Knight Lumberjack
Zap Lumberjack
Wizard Bats Knight Musketeer Lumberjack
Bats Zap Knight Musketeer Wizard Guards Lumberjack
Zap Wizard Bats Knight Musketeer Guards Lumberjack
Musketeer Lumberjack
Wizard Bats Knight Musketeer Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Lumberjack Zap
Zap Knight Musketeer Wizard Lumberjack
Guards Lumberjack Bats Zap Knight Musketeer
Guards Lumberjack Bats Zap Knight Musketeer
Knight Musketeer Guards Lumberjack
Wizard Bats Zap Musketeer
Guards Bats Knight Musketeer Lumberjack
Knight Lumberjack
Zap Bats Knight
Musketeer Guards
Bats Knight Musketeer Guards Lumberjack
Zap Guards
Knight Wizard Guards Lumberjack
Wizard Musketeer
Guards Bats Zap Knight Musketeer Lumberjack
Bats Zap Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards
Zap Musketeer
Knight Musketeer Guards
Wizard Zap
Wizard Bats Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Bats Musketeer Guards Lumberjack
Zap Knight Musketeer Wizard
Zap Musketeer Wizard
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Bats
Zap Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Bats Zap Musketeer Wizard
Zap Bats Musketeer Wizard Guards
Zap Musketeer Wizard
Zap
Wizard
Zap Bats Musketeer Guards
Zap Musketeer Wizard
Knight Musketeer Wizard Lumberjack
Zap Musketeer Wizard
Zap
Musketeer
Zap Bats Musketeer Guards
Bats Zap Musketeer
Zap Musketeer

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