My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Flying Machine Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Inferno Dragon
Giant Snowball
Bats Flying Machine Inferno Dragon
Zap
Bats Royal Giant Flying Machine Inferno Dragon
Barbarian Barrel
Knight Wizard
The Log
Royal Giant
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Knight Flying Machine Wizard Inferno Dragon
Fireball
Flying Machine Wizard Inferno Dragon
Poison
Bats Flying Machine Wizard
Lightning
Knight Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Knight Flying Machine Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Flying Machine Rage Inferno Dragon
Zap
Bats Knight Royal Giant Flying Machine
Knight
Bats Zap Flying Machine Wizard
Royal Giant
Bats Zap Flying Machine Wizard
Flying Machine
Bats Zap Knight Royal Giant
Wizard
Knight Royal Giant Rage
Rage
Bats Wizard
Inferno Dragon
Bats

Defense Synergies 1 7

Bats
Knight Zap Inferno Dragon
Zap
Bats Knight Flying Machine Inferno Dragon
Knight
Bats Zap Flying Machine Wizard
Royal Giant
Flying Machine
Zap Knight
Wizard
Knight
Rage
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Wizard
Inferno Dragon Bats Zap Knight Flying Machine
Bats Knight Inferno Dragon
Inferno Dragon Bats Knight
Bats Zap Flying Machine
Bats Inferno Dragon Zap Flying Machine Wizard
Zap Flying Machine
Inferno Dragon
Knight
Bats Zap Knight Flying Machine Wizard
Inferno Dragon Bats Zap Flying Machine Wizard
Bats Zap Knight Flying Machine Wizard
Wizard Bats Zap
Inferno Dragon Knight
Zap Inferno Dragon
Wizard Bats Knight
Bats Zap Knight Flying Machine Wizard
Zap Wizard Bats Knight Flying Machine Inferno Dragon
Inferno Dragon
Wizard Bats Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Flying Machine Wizard Inferno Dragon
Bats Zap Knight
Bats Zap Knight
Knight Inferno Dragon
Wizard Bats Zap Flying Machine
Bats Knight Flying Machine
Knight Inferno Dragon
Zap Bats Knight Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Flying Machine
Zap
Knight Wizard
Wizard Flying Machine
Bats Zap Knight Flying Machine Inferno Dragon
Bats Zap Flying Machine Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Zap Flying Machine
Flying Machine
Knight Flying Machine
Wizard Zap
Wizard Bats Zap Flying Machine
Flying Machine Wizard
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Bats
Zap Knight Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine Knight
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard
Flying Machine Wizard
Bats
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Wizard
Zap Flying Machine
Zap Wizard
Inferno Dragon
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Bats Zap Flying Machine Wizard
Zap Bats Flying Machine Wizard
Zap Wizard
Zap
Wizard
Zap Bats Flying Machine
Zap Flying Machine Wizard
Knight Flying Machine Wizard
Zap Flying Machine Wizard
Zap
Flying Machine
Zap Bats Flying Machine
Bats Zap Flying Machine
Zap Flying Machine

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