My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Giant Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Musketeer Witch
Zap
Bats Witch
Barbarian Barrel
Knight Musketeer Wizard Witch Ice Wizard
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Musketeer Wizard Witch Ice Wizard
Fireball
Musketeer Wizard Witch Ice Wizard
Poison
Bats Musketeer Wizard Witch Ice Wizard
Lightning
Knight Musketeer Wizard Witch Ice Wizard
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Ice Wizard Musketeer Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Zap
Zap
Giant Bats Knight Musketeer Witch Ice Wizard
Knight
Bats Musketeer Zap Wizard Witch Ice Wizard
Musketeer
Knight Giant Zap
Giant
Bats Zap Musketeer Wizard Witch Ice Wizard
Wizard
Knight Giant
Witch
Zap Knight Giant
Ice Wizard
Zap Knight Giant

Defense Synergies 3 11

Bats
Knight Zap Musketeer Ice Wizard
Zap
Bats Knight Musketeer Witch Ice Wizard
Knight
Bats Musketeer Ice Wizard Zap Wizard Witch
Musketeer
Knight Bats Zap
Giant
Wizard
Knight Ice Wizard
Witch
Zap Knight Ice Wizard
Ice Wizard
Knight Bats Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard
Bats Zap Knight Musketeer Witch Ice Wizard
Witch Bats Knight Musketeer Ice Wizard
Witch Bats Knight Musketeer Ice Wizard
Bats Zap Musketeer Ice Wizard
Bats Musketeer Zap Wizard Witch Ice Wizard
Zap Musketeer
Witch Musketeer Ice Wizard
Knight Musketeer Ice Wizard
Bats Witch Ice Wizard Zap Knight Musketeer Wizard
Musketeer Bats Zap Wizard Witch Ice Wizard
Bats Zap Knight Musketeer Wizard Witch Ice Wizard
Wizard Bats Zap Witch
Knight
Zap
Wizard Bats Knight Musketeer Witch
Bats Zap Knight Musketeer Wizard Witch Ice Wizard
Zap Wizard Witch Bats Knight Musketeer Ice Wizard
Musketeer
Wizard Bats Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Zap Knight Musketeer Wizard
Bats Zap Knight Musketeer Witch
Bats Zap Knight Musketeer
Knight Musketeer Witch
Wizard Bats Zap Musketeer Witch Ice Wizard
Bats Knight Musketeer Witch Ice Wizard
Knight
Zap Bats Knight Witch
Witch Musketeer
Bats Knight Musketeer Witch
Zap
Knight Wizard Witch
Wizard Musketeer Witch
Witch Bats Zap Knight Musketeer
Bats Zap Musketeer Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Ice Wizard
Knight Musketeer
Wizard Zap
Wizard Bats Zap Musketeer Witch Ice Wizard
Musketeer Wizard Witch
Zap Wizard Ice Wizard
Zap Wizard
Bats Musketeer
Zap Knight Musketeer Wizard
Zap Musketeer Wizard
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard Witch
Musketeer Wizard
Bats
Zap Musketeer Wizard
Zap Wizard Witch
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard Witch Ice Wizard
Witch
Zap Musketeer Wizard Witch Ice Wizard
Zap Musketeer Wizard Witch
Zap Musketeer
Bats Zap Musketeer Wizard Witch Ice Wizard
Zap Bats Musketeer Wizard Witch
Zap Musketeer Wizard
Zap
Wizard
Zap Bats Musketeer Witch
Zap Musketeer Wizard Witch Ice Wizard
Knight Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Bats Musketeer Witch
Bats Zap Musketeer Witch
Zap Musketeer Witch

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