My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions Dart Goblin Witch
Zap
Bats Minions Royal Giant Dart Goblin Witch
Barbarian Barrel
Knight Dart Goblin Witch
The Log
Royal Giant Dart Goblin Witch
Earthquake
Witch
Arrows
Bats Minions Dart Goblin Witch
Royal Delivery
Bats Knight Minions Dart Goblin Witch
Fireball
Minions Dart Goblin Witch
Poison
Bats Minions Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Dart Goblin Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Mega Knight Zap Minions
Zap
Bats Knight Minions Royal Giant Dart Goblin Witch Mega Knight
Knight
Bats Minions Dart Goblin Zap Witch
Minions
Knight Royal Giant Mega Knight Bats Zap
Royal Giant
Bats Minions Dart Goblin Zap Witch
Dart Goblin
Knight Royal Giant Zap Mega Knight
Witch
Zap Knight Royal Giant Mega Knight
Mega Knight
Bats Minions Zap Dart Goblin Witch

Defense Synergies 4 13

Bats
Knight Zap Minions Dart Goblin Mega Knight
Zap
Mega Knight Bats Knight Minions Dart Goblin Witch
Knight
Bats Minions Dart Goblin Zap Witch
Minions
Knight Bats Zap Dart Goblin Mega Knight
Royal Giant
Dart Goblin
Knight Bats Zap Minions Mega Knight
Witch
Zap Knight Mega Knight
Mega Knight
Zap Bats Minions Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin
Bats Zap Knight Minions Dart Goblin Witch Mega Knight
Witch Mega Knight Bats Knight Minions Dart Goblin
Witch Bats Knight Minions Dart Goblin Mega Knight
Mega Knight
Bats Zap Minions Dart Goblin Mega Knight
Bats Minions Dart Goblin Zap Witch
Zap Dart Goblin Mega Knight
Witch Minions
Knight Dart Goblin Mega Knight
Bats Minions Dart Goblin Witch Zap Knight Mega Knight
Minions Bats Zap Dart Goblin Witch
Mega Knight Bats Zap Knight Minions Witch
Mega Knight Bats Zap Minions Dart Goblin Witch
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Knight Minions Witch
Mega Knight Bats Zap Knight Minions Dart Goblin Witch
Zap Witch Bats Knight Minions Dart Goblin Mega Knight
Dart Goblin
Mega Knight Bats Knight Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Knight Mega Knight
Mega Knight Bats Zap Knight Minions Witch
Mega Knight Bats Zap Knight
Knight Witch Mega Knight
Bats Zap Minions Dart Goblin Witch
Bats Knight Minions Dart Goblin Witch
Mega Knight Knight
Zap Mega Knight Bats Knight Minions Witch
Witch Dart Goblin
Mega Knight Bats Knight Minions Dart Goblin Witch
Mega Knight Zap
Mega Knight Knight Witch
Dart Goblin Witch Mega Knight
Witch Bats Zap Knight Minions Dart Goblin
Bats Minions Mega Knight Zap Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Zap Mega Knight
Bats Zap Minions Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Bats Minions
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Bats Minions
Zap Dart Goblin Mega Knight
Zap Dart Goblin Witch Mega Knight
Minions Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Witch
Zap Bats Minions Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Minions Dart Goblin Witch
Zap Dart Goblin Witch
Knight Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Minions Dart Goblin Witch
Bats Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight

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