My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Balloon Ram Rider
Giant Snowball
Bats Minions Balloon Ram Rider
Zap
Bats Minions Balloon Ram Rider
Barbarian Barrel
Knight Wizard
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Mini P.E.K.K.A Wizard Balloon Ram Rider
Fireball
Minions Wizard Balloon Ram Rider
Poison
Bats Minions Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon Ram Rider
Rocket
Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Mini P.E.K.K.A Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Minions Mini P.E.K.K.A Ram Rider
Zap
Balloon Ram Rider Bats Knight Minions Mini P.E.K.K.A
Knight
Bats Minions Balloon Zap Wizard Ram Rider
Minions
Knight Bats Zap Mini P.E.K.K.A Balloon Ram Rider
Mini P.E.K.K.A
Bats Zap Minions Wizard Ram Rider
Wizard
Knight Mini P.E.K.K.A Balloon Ram Rider
Balloon
Bats Zap Knight Minions Wizard
Ram Rider
Zap Bats Knight Minions Mini P.E.K.K.A Wizard

Defense Synergies 3 11

Bats
Knight Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Knight Minions Ram Rider
Knight
Bats Minions Zap Mini P.E.K.K.A Wizard
Minions
Knight Bats Zap Ram Rider
Mini P.E.K.K.A
Zap Bats Knight Wizard Ram Rider
Wizard
Knight Mini P.E.K.K.A
Balloon
Ram Rider
Zap Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard Ram Rider
Mini P.E.K.K.A Bats Zap Knight Minions Ram Rider
Mini P.E.K.K.A Ram Rider Bats Knight Minions
Mini P.E.K.K.A Bats Knight Minions Ram Rider
Mini P.E.K.K.A
Bats Zap Minions
Bats Minions Ram Rider Zap Wizard
Zap Ram Rider
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A
Bats Minions Zap Knight Wizard Ram Rider
Minions Bats Zap Wizard Ram Rider
Mini P.E.K.K.A Bats Zap Knight Minions Wizard Ram Rider
Wizard Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight Ram Rider
Zap Mini P.E.K.K.A Ram Rider
Wizard Bats Knight Minions Mini P.E.K.K.A
Bats Zap Knight Minions Wizard Ram Rider
Zap Wizard Bats Knight Minions Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Bats Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mini P.E.K.K.A Wizard
Bats Zap Knight Minions Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Bats Zap Knight Ram Rider
Knight Mini P.E.K.K.A Ram Rider
Wizard Bats Zap Minions Ram Rider
Mini P.E.K.K.A Bats Knight Minions Ram Rider
Mini P.E.K.K.A Knight
Zap Bats Knight Minions Mini P.E.K.K.A
Bats Knight Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Wizard Ram Rider
Wizard
Bats Zap Knight Minions Mini P.E.K.K.A
Bats Minions Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ram Rider
Knight
Wizard Zap
Wizard Bats Zap Minions Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Bats Minions Mini P.E.K.K.A
Zap Knight Wizard Ram Rider
Zap Wizard
Knight
Minions
Zap
Zap Wizard
Wizard
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Bats Zap Wizard
Zap Bats Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Bats Minions
Zap Wizard Ram Rider
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Bats Minions
Bats Zap
Zap

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