My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Wizard Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Mega Minion Witch
Zap
Bats Witch Prince
Barbarian Barrel
Knight Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Mega Minion Wizard Witch Prince
Fireball
Mega Minion Wizard Witch
Poison
Bats Mega Minion Wizard Witch
Lightning
Knight Mega Minion Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Mega Minion Wizard Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Mega Minion

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mega Minion Prince Golem
Zap
Mega Minion Prince Bats Knight Witch Golem
Knight
Bats Mega Minion Zap Wizard Witch Prince
Mega Minion
Zap Knight Golem Bats
Wizard
Knight Prince Golem
Witch
Zap Knight Prince Golem
Prince
Zap Bats Knight Wizard Witch Golem
Golem
Mega Minion Bats Zap Wizard Witch Prince

Defense Synergies 3 11

Bats
Knight Zap Prince
Zap
Mega Minion Bats Knight Witch Prince
Knight
Bats Mega Minion Zap Wizard Witch
Mega Minion
Zap Knight Wizard Witch
Wizard
Knight Mega Minion Prince
Witch
Zap Knight Mega Minion Prince
Prince
Bats Zap Wizard Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Wizard
Bats Zap Knight Mega Minion Witch Prince
Witch Prince Bats Knight Mega Minion
Witch Prince Bats Knight Mega Minion
Prince
Bats Zap Mega Minion
Bats Mega Minion Zap Wizard Witch
Zap
Witch Prince
Knight Prince
Bats Witch Zap Knight Mega Minion Wizard
Mega Minion Bats Zap Wizard Witch
Prince Bats Zap Knight Wizard Witch
Wizard Bats Zap Mega Minion Witch Prince
Knight Prince
Zap Prince
Wizard Bats Knight Witch Prince
Bats Zap Knight Mega Minion Wizard Witch Prince
Zap Wizard Witch Bats Knight Mega Minion
Prince
Wizard Bats Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch Prince
Zap Knight Mega Minion Wizard Prince
Bats Zap Knight Witch Prince
Prince Bats Zap Knight
Knight Witch Prince
Wizard Bats Zap Witch
Prince Bats Knight Mega Minion Witch
Knight Prince
Zap Bats Knight Mega Minion Witch Prince
Witch Mega Minion
Bats Knight Mega Minion Witch Prince
Zap Prince
Prince Knight Wizard Witch
Wizard Witch
Witch Bats Zap Knight Mega Minion Prince
Bats Zap Mega Minion Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Prince
Wizard Zap
Wizard Bats Zap Mega Minion Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Prince
Zap Knight Wizard Prince
Zap Wizard
Knight
Zap Prince
Zap Wizard Witch
Wizard
Bats
Zap Mega Minion Wizard Prince
Zap Wizard Witch
Prince
Wizard
Prince
Zap
Zap Wizard Witch
Mega Minion Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Bats Zap Wizard Witch
Zap Bats Mega Minion Wizard Witch
Mega Minion
Zap Wizard
Zap
Prince
Wizard
Zap Bats Witch Prince
Zap Mega Minion Wizard Witch
Knight Mega Minion Wizard Prince
Zap Wizard
Zap
Mega Minion Prince
Zap Bats Witch
Bats Zap Witch
Zap Witch Prince

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