My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Balloon Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Mega Minion Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Knight Giant Skeleton Magic Archer Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Mega Minion Balloon Giant Skeleton Magic Archer Lumberjack
Fireball
Mega Minion Balloon Magic Archer Lumberjack
Poison
Bats Mega Minion Balloon Magic Archer
Lightning
Knight Mega Minion Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Mega Minion Magic Archer Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Mega Minion

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Giant Skeleton Zap Mega Minion Lumberjack
Zap
Mega Minion Balloon Bats Knight Giant Skeleton Magic Archer Lumberjack
Knight
Bats Mega Minion Balloon Zap Magic Archer Lumberjack
Mega Minion
Zap Knight Bats Balloon Giant Skeleton
Balloon
Bats Zap Knight Lumberjack Mega Minion Giant Skeleton Magic Archer
Giant Skeleton
Bats Zap Mega Minion Balloon Magic Archer Lumberjack
Magic Archer
Zap Knight Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Bats Zap Knight Giant Skeleton Magic Archer

Defense Synergies 4 13

Bats
Knight Zap Giant Skeleton Lumberjack
Zap
Mega Minion Bats Knight Giant Skeleton Magic Archer Lumberjack
Knight
Bats Mega Minion Magic Archer Zap Lumberjack
Mega Minion
Zap Knight Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Bats Zap Mega Minion Magic Archer Lumberjack
Magic Archer
Knight Zap Giant Skeleton Lumberjack
Lumberjack
Bats Zap Knight Mega Minion Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Magic Archer
Lumberjack Bats Zap Knight Mega Minion
Lumberjack Bats Knight Mega Minion Giant Skeleton
Lumberjack Bats Knight Mega Minion
Giant Skeleton Lumberjack
Bats Zap Mega Minion Magic Archer Lumberjack
Bats Mega Minion Zap Magic Archer
Zap Giant Skeleton Magic Archer
Lumberjack
Knight Giant Skeleton Lumberjack
Bats Zap Knight Mega Minion Giant Skeleton Magic Archer Lumberjack
Mega Minion Bats Zap Magic Archer
Lumberjack Bats Zap Knight Giant Skeleton
Bats Zap Mega Minion Magic Archer Lumberjack
Knight Lumberjack
Zap Lumberjack
Bats Knight Lumberjack
Bats Zap Knight Mega Minion Magic Archer Lumberjack
Zap Bats Knight Mega Minion Giant Skeleton Magic Archer Lumberjack
Lumberjack
Bats Knight Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Giant Skeleton
Zap Knight Mega Minion Magic Archer Lumberjack
Giant Skeleton Lumberjack Bats Zap Knight
Giant Skeleton Lumberjack Bats Zap Knight
Giant Skeleton Knight Lumberjack
Bats Zap Magic Archer
Bats Knight Mega Minion Giant Skeleton Lumberjack
Giant Skeleton Knight Lumberjack
Zap Giant Skeleton Bats Knight Mega Minion Magic Archer
Mega Minion
Bats Knight Mega Minion Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Knight Lumberjack
Magic Archer
Bats Zap Knight Mega Minion Giant Skeleton Magic Archer Lumberjack
Bats Zap Mega Minion Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Knight Giant Skeleton
Zap Magic Archer
Bats Zap Mega Minion Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Lumberjack
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Mega Minion Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Magic Archer
Mega Minion
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Mega Minion
Mega Minion
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Bats Magic Archer
Zap Mega Minion Magic Archer
Knight Mega Minion Magic Archer Lumberjack
Zap Magic Archer
Zap Giant Skeleton
Mega Minion
Zap Bats Giant Skeleton Magic Archer
Bats Zap Magic Archer
Zap Giant Skeleton Magic Archer

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