My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Hog Rider Ice Wizard Electro Wizard
Poison
Bats Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Ice Wizard Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Ice Wizard

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bats Knight Ice Wizard
Knight
Bats Hog Rider Zap Ice Wizard Electro Wizard
Hog Rider
Bats Zap Knight Lightning Electro Wizard
Lightning
Hog Rider
P.E.K.K.A
Zap Electro Wizard Bats Ice Wizard
Ice Wizard
Zap Knight P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider

Defense Synergies 4 9

Bats
Knight Zap P.E.K.K.A Ice Wizard Electro Wizard
Zap
Electro Wizard Bats Knight P.E.K.K.A Ice Wizard
Knight
Bats Ice Wizard Electro Wizard Zap
Hog Rider
Lightning
P.E.K.K.A
Bats Zap Ice Wizard Electro Wizard
Ice Wizard
Knight Bats Zap P.E.K.K.A
Electro Wizard
Zap Knight Bats P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Electro Wizard
P.E.K.K.A Bats Zap Knight Ice Wizard Electro Wizard
P.E.K.K.A Bats Knight Lightning Ice Wizard Electro Wizard
P.E.K.K.A Bats Knight Ice Wizard Electro Wizard
Lightning P.E.K.K.A
Bats Zap Ice Wizard Electro Wizard
Bats Lightning Electro Wizard Zap Ice Wizard
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard
Knight Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Zap Knight
Bats Zap Ice Wizard Electro Wizard
P.E.K.K.A Bats Zap Knight Lightning Ice Wizard Electro Wizard
Bats Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Bats Knight P.E.K.K.A Electro Wizard
Bats Zap Knight Ice Wizard Electro Wizard
Zap Bats Knight Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Bats Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Lightning
P.E.K.K.A Bats Zap Knight Lightning Electro Wizard
Lightning P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Knight
Bats Zap Ice Wizard Electro Wizard
P.E.K.K.A Bats Knight Lightning Ice Wizard Electro Wizard
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Electro Wizard Bats Knight
P.E.K.K.A
P.E.K.K.A Bats Knight
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Knight
Electro Wizard Bats Zap Knight Lightning P.E.K.K.A
Bats Zap P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Ice Wizard Electro Wizard
Lightning
Lightning Knight
Zap
Bats Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Bats Electro Wizard
Lightning Zap Knight Electro Wizard
Lightning Zap
Lightning Knight
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Zap Lightning Ice Wizard Electro Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard Bats
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Bats
Lightning Zap Ice Wizard Electro Wizard
Lightning Knight Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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