My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Mega Minion Hog Rider Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mega Minion Hog Rider Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Mega Minion Hog Rider Baby Dragon
Poison
Bats Goblin Gang Mega Minion
Lightning
Knight Mega Minion Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Mega Minion Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mega Minion Baby Dragon P.E.K.K.A
Zap
Mega Minion Hog Rider P.E.K.K.A Bats Knight Baby Dragon
Knight
Bats Goblin Gang Mega Minion Hog Rider Baby Dragon Zap
Goblin Gang
Knight Hog Rider Baby Dragon P.E.K.K.A
Mega Minion
Zap Knight Bats Baby Dragon
Hog Rider
Bats Zap Knight Goblin Gang Baby Dragon
Baby Dragon
Knight Bats Zap Goblin Gang Mega Minion Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Baby Dragon

Defense Synergies 4 11

Bats
Knight Zap Baby Dragon P.E.K.K.A
Zap
Mega Minion Bats Knight Goblin Gang Baby Dragon P.E.K.K.A
Knight
Bats Goblin Gang Mega Minion Zap Baby Dragon
Goblin Gang
Knight Zap P.E.K.K.A
Mega Minion
Zap Knight Baby Dragon
Hog Rider
Baby Dragon
Bats Zap Knight Mega Minion P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Baby Dragon
P.E.K.K.A Bats Zap Knight Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Bats Knight Mega Minion
P.E.K.K.A Bats Knight Goblin Gang Mega Minion
P.E.K.K.A
Goblin Gang Bats Zap Mega Minion Baby Dragon
Bats Mega Minion Zap Goblin Gang Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang
Bats Goblin Gang Zap Knight Mega Minion Baby Dragon
Mega Minion Bats Zap Goblin Gang Baby Dragon
P.E.K.K.A Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Mega Minion Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Knight Goblin Gang P.E.K.K.A
Bats Zap Knight Goblin Gang Mega Minion Baby Dragon
Zap Baby Dragon Bats Knight Mega Minion
P.E.K.K.A
Goblin Gang Bats Knight Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Knight Goblin Gang Mega Minion Baby Dragon
Goblin Gang P.E.K.K.A Bats Zap Knight
Goblin Gang P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Goblin Gang
Bats Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Knight Mega Minion
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Mega Minion Baby Dragon
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Knight Mega Minion
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang
Baby Dragon
Goblin Gang Bats Zap Knight Mega Minion Baby Dragon P.E.K.K.A
Bats Zap Mega Minion Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Zap Baby Dragon
Bats Zap Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Goblin Gang
Zap Knight
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Mega Minion Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats Mega Minion
Mega Minion
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Zap Mega Minion Baby Dragon
Knight Goblin Gang Mega Minion Baby Dragon
Zap Baby Dragon
Zap
Mega Minion P.E.K.K.A
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon

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