My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Sparky
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel Princess Sparky
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel Princess Sparky
The Log
Goblin Gang Goblin Barrel Princess Sparky
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Knight Goblin Gang Goblin Barrel Princess Sparky
Fireball
Goblin Gang Inferno Tower Goblin Barrel Princess Sparky
Poison
Bats Goblin Gang Inferno Tower Princess Sparky
Lightning
Knight Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Goblin Barrel Princess Inferno Tower Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Goblin Barrel Sparky
Zap
Sparky Bats Knight Princess
Knight
Bats Goblin Gang Goblin Barrel Princess Zap Sparky
Goblin Gang
Knight Goblin Barrel Princess Sparky
Inferno Tower
Goblin Barrel
Knight Goblin Gang Bats Princess Sparky
Princess
Knight Zap Goblin Gang Goblin Barrel Sparky
Sparky
Zap Bats Knight Goblin Gang Goblin Barrel Princess

Defense Synergies 5 12

Bats
Knight Zap Inferno Tower Sparky
Zap
Bats Knight Goblin Gang Inferno Tower Princess Sparky
Knight
Bats Goblin Gang Inferno Tower Princess Zap Sparky
Goblin Gang
Knight Inferno Tower Zap Princess Sparky
Inferno Tower
Knight Goblin Gang Bats Zap Princess
Goblin Barrel
Princess
Knight Zap Goblin Gang Inferno Tower
Sparky
Bats Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Sparky
Inferno Tower Sparky Bats Zap Knight Goblin Gang
Goblin Gang Inferno Tower Sparky Bats Knight
Inferno Tower Sparky Bats Knight Goblin Gang
Princess Sparky
Goblin Gang Bats Zap
Bats Inferno Tower Zap Goblin Gang Princess
Zap Inferno Tower Sparky
Inferno Tower Sparky Goblin Gang Princess
Knight Goblin Gang Inferno Tower Sparky
Bats Goblin Gang Zap Knight Princess
Inferno Tower Bats Zap Goblin Gang Princess
Inferno Tower Sparky Bats Zap Knight Goblin Gang
Sparky Bats Zap Goblin Gang Princess
Inferno Tower Sparky Knight Goblin Gang
Inferno Tower Zap Goblin Gang Sparky
Sparky Bats Knight Goblin Gang Inferno Tower
Bats Zap Knight Goblin Gang
Zap Bats Knight Princess
Sparky Inferno Tower
Goblin Gang Bats Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower Sparky
Zap Knight Goblin Gang
Goblin Gang Bats Zap Knight Inferno Tower Sparky
Goblin Gang Bats Zap Knight Inferno Tower Sparky
Inferno Tower Knight Goblin Gang Sparky
Bats Zap Goblin Gang Princess
Goblin Gang Sparky Bats Knight Inferno Tower
Inferno Tower Knight Sparky
Zap Bats Knight Inferno Tower Sparky
Inferno Tower Goblin Gang Sparky
Bats Knight Inferno Tower Sparky
Zap
Knight Goblin Gang Inferno Tower Sparky
Princess Sparky
Goblin Gang Inferno Tower Sparky Bats Zap Knight
Bats Zap Inferno Tower Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Sparky
Zap Princess
Sparky
Knight Sparky
Zap Sparky
Bats Zap Princess
Princess Sparky
Zap Princess
Zap
Bats Goblin Gang Sparky
Zap Knight Princess Sparky
Zap Princess
Knight Princess Sparky
Princess
Princess Zap Sparky
Zap Princess Sparky
Princess Sparky
Sparky
Bats Sparky
Zap Princess Sparky
Zap Princess
Sparky
Princess
Sparky
Zap
Zap Princess Sparky
Zap Princess Sparky
Zap Princess Sparky
Zap Sparky
Bats Zap Princess Sparky
Zap Bats
Sparky
Zap Sparky
Zap Princess Sparky
Sparky
Princess Sparky
Zap Bats Goblin Gang Princess
Zap Princess
Knight Goblin Gang Princess Sparky
Zap Princess
Zap Sparky
Sparky
Zap Bats Goblin Gang Princess Sparky
Bats Zap Princess
Zap Princess Sparky

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