My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Valkyrie Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Hog Rider Inferno Dragon Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Dragon Lumberjack
Poison
Bats Goblin Gang
Lightning
Knight Valkyrie Inferno Dragon Lumberjack
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Valkyrie Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Zap Inferno Dragon Lumberjack
Zap
Hog Rider Bats Knight Valkyrie Lumberjack
Knight
Bats Goblin Gang Hog Rider Zap Lumberjack
Goblin Gang
Knight Hog Rider Valkyrie
Valkyrie
Bats Hog Rider Lumberjack Zap Goblin Gang
Hog Rider
Bats Zap Knight Goblin Gang Valkyrie Lumberjack
Inferno Dragon
Bats
Lumberjack
Valkyrie Bats Zap Knight Hog Rider

Defense Synergies 2 14

Bats
Knight Zap Valkyrie Inferno Dragon Lumberjack
Zap
Bats Knight Goblin Gang Valkyrie Inferno Dragon Lumberjack
Knight
Bats Goblin Gang Zap Lumberjack
Goblin Gang
Knight Zap Valkyrie Inferno Dragon Lumberjack
Valkyrie
Bats Zap Goblin Gang Lumberjack
Hog Rider
Inferno Dragon
Bats Zap Goblin Gang
Lumberjack
Bats Zap Knight Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Inferno Dragon Lumberjack Bats Zap Knight Goblin Gang Valkyrie
Goblin Gang Lumberjack Bats Knight Valkyrie Inferno Dragon
Inferno Dragon Lumberjack Bats Knight Goblin Gang Valkyrie
Valkyrie Lumberjack
Goblin Gang Bats Zap Valkyrie Lumberjack
Bats Inferno Dragon Zap Goblin Gang
Zap Valkyrie
Inferno Dragon Goblin Gang Lumberjack
Knight Goblin Gang Valkyrie Lumberjack
Bats Goblin Gang Valkyrie Zap Knight Lumberjack
Inferno Dragon Bats Zap Goblin Gang
Lumberjack Bats Zap Knight Goblin Gang Valkyrie
Valkyrie Bats Zap Goblin Gang Lumberjack
Inferno Dragon Knight Goblin Gang Lumberjack
Zap Goblin Gang Inferno Dragon Lumberjack
Bats Knight Goblin Gang Valkyrie Lumberjack
Bats Zap Knight Goblin Gang Valkyrie Lumberjack
Zap Valkyrie Bats Knight Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Valkyrie Bats Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Lumberjack Zap
Zap Knight Goblin Gang Valkyrie Inferno Dragon Lumberjack
Goblin Gang Lumberjack Bats Zap Knight Valkyrie
Goblin Gang Valkyrie Lumberjack Bats Zap Knight
Knight Goblin Gang Valkyrie Inferno Dragon Lumberjack
Bats Zap Goblin Gang
Goblin Gang Bats Knight Valkyrie Lumberjack
Knight Valkyrie Inferno Dragon Lumberjack
Zap Bats Knight Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight Valkyrie Lumberjack
Zap Valkyrie
Knight Goblin Gang Valkyrie Lumberjack
Valkyrie
Goblin Gang Bats Zap Knight Valkyrie Inferno Dragon Lumberjack
Bats Valkyrie Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats Goblin Gang Lumberjack
Zap Knight Valkyrie
Zap
Knight
Zap
Zap
Bats
Zap
Zap Valkyrie
Zap
Zap Valkyrie
Inferno Dragon
Zap
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
Zap Bats Goblin Gang
Zap
Knight Goblin Gang Valkyrie Lumberjack
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: